Command center is the hub of your production and military advancements. Here you will be able to research powerful technologies, select your preferred loadouts, buy powerful upgrades helping every area of your army and unlock useful upgrades and quality of life settings that will make managing everything a whole lot easier!
The main area of your attention here will be the research system.
You will collect Research Points (RP) from various activities:
- Reaching levels (after level 5, each level gives 1 RP, and increases by 1 every 100th level, capping at 10 RP)
- Reaching ranks (each rank reached gives 1 more RP, starting at 1 RP)
- Reaching renown (each renown gives 1 more RP – starting at 1 RP, capping at 5RP)
- Collecting achievements (each achievement of the same type gives 1 more RP, starting at 1 RP, capping at 20 RP)
You can then use these Research points for conducting researches with your research teams, developing powerful technologies that you can then equip to your loadouts to activate them. Research points can also be used to buy permanent useful upgrades. You can only research new items if you have empty inventory slots or research team is not yet occupied.
As you reach further levels you will unlock more loadout slots, more research teams and more inventory slots. Inventory slots become important, as you will have to decide on combining your technologies into more powerful ones, or re-inventing them – reinventing will refund your Research Points and allow you to research again, hopefully a better technology!
Conducting researches gives you a chance to produce a technology for one of your loadout slots (Boot Camp, War Zone or Country HQ). As you conduct research you will improve your research levels, giving your new technologies higher boosts. Gaining new research level stars by requiring 3 researches, and goes up by 1 more, up to a max 10 required for a new level.
Items researched will give boosts based on your research level. However, researching a more rare technology will give higher leveled boosts (Common – +0 levels, Uncommon +1, Rare +2, Very Rare +3, Epic +4)
There are various boosts that can be researched for each technology type:
- Boot Camp – production multiplier (+0.1% per level), production multipliers for L/A/W unit types (+0.1% per level)
- War Zone – DPC multiplier (+0.2% per level), support multiplier(+0.3% per level), PvP power multiplier(+1% per level)
- Country HQ – coming soon
Having several of the same boosts equipped in your loadout is additive, but the overall effect of loadout equipped boosts is multiplicative.
We will be adding a ton more useful boosts that can be researched in the near future!
As you fill up your inventory slots you will have to either re-invent your technologies (and keep researching, hoping for a better one to be discovered by your teams – this refunds your RP but ALSO reduces your research level progress), or combine technologies of the same type (indicated by their icon and name) to clear up inventory slots.
Combining items destroys them, and makes a new stronger one (clears up 1 inventory slot), it is done in the following way:
Name/type of technology will be taken, the higher rarity of the technologies will be taken, level of the highest technology will be taken.
If boosts from both technologies are different, it will combine their top 3 (highest leveled boosts!) boosts.
If one of the technologies already had 3 different boosts, and the type of top boosts did not change, then the highest leveled boost will be increased by one level, and the technology level will also be increased by one.
Similarly, if combining technologies have one boost, and its of the same type, the higher level boost will be taken, and its level increased by one.