Production MX Badge cap, WZ tiers, Profiles Updated,…

Hey all!

We hope you are all safe during this CoVid-19 outbreak – luckily for us, we can continue working from home, so we will continue delivering updates in these times – we hope War Clicks can help you keep your mind off the tough situation a bit :)

Based on our recent survey, we were thrilled to see close to 90% support from you all of our proposed updates, and today, we just released the first of them – you can find a quick recap below.

Production MX for Boot Camp from badges is now capped at 20k X, WarZone DPC mx has no cap. Once a player reaches it, they will no longer receive badges for Score or Levels gained competition, but instead 1000 gold for every of these. They will also be featured in a special “Veterans” tab in the weekly competitions! This will allow others to get the top badges/boosts, and balance out competitions better.

You can now see your multipliers from badges in your profile easily! Make sure to check it out, as display of badges is a LOT clearer now as well :)

New! Player Badges popup

War Zone HQ upgrade tiers have been HEAVILY improved – up to the e50 cost, with an up to 1e7x DPC increase for HQ upgrades. This will help them scale better with current over-reliance on support units.

 

Many more updates are coming in April/ upcoming updates:

– we are still monitoring activity of some potential over-script abusers in Boot Camp, and considering solutions to improve/limit that.

– While WZ tiers have been rebalanced, at the very late stages even this ~xe7 increased in their DPC is outdwarfed by support units DPC. The tiers will further be rebalanced up to the e100 costs, as well in April we intend to release an update that will further reduce the over-reliance on support units. This will likely be in the form of research upgrades, which will give big multipliers to base DPC from Ranks, Levels and HQ upgrades!

– For the time being we are not yet increasing new competition badge rewards, but will consider doing that in the coming weeks, as proposed in our previous update.

By the end of March we will present you with a more comprehensive plan for updates in April, the above ones are just some of those we will be doing :)

War Clicks team

No more waiting between Time Challenges!

Today’s update covers some small, but very neat updates:

*please make sure to refresh the game if seeing this while playing, to ensure everything works for you properly

– Wait time between Time Challenge attempts has been completely removed! The same goes for Invasion attempts!
– Any TC unlocks bought since 1st Jan 2020 have been refunded to your gold balance
– TC unlock rewards have been removed from SPW. IT has been replaced with a Research Point reward
– Any TC unlocks on various starting kits, have been replaced as well. We’ve also re-ordered some of the display in gold shop to make any special offers more clear. If you haven’t taken advantage of any starting kits, make sure to have a look, as they’re typically the very best deals :)
– We’ve added some info about our other games in Menu -> our other games, if you’d like to give them a try. It helps support our team – thanks :)
– text in chat is now highlightable/selectable
– Enable/disable farm mode hotkey has been added to settings (F)
– History of change logs and announcements will now appear properly, and show them in order

We hope you enjoy these changes – we will soon inform of what our next major updates will be focused on! 😉

Short-sum up on the upcoming updates

Hey all!

Just a short-sum on what is coming to War Clicks with the next update:
– Finally removing wait Timers on Time Challenges and Invasion chances
– Adding a full list of interesting stats for a player to check in their profile
– Changing a few positions within the Shop, getting rid of the Unlock TC’s pack on all spots where showing currently
– Highlighting some texts in chats
– Replacing the checkboxes on alliance fights with something not as confusing
– Adding a Hotkey to enable/disable Farm mode in the War Zone
– Improving announcements/changelogs so, that they always appear in the latest-news popup (if the user hasn’t seen them)
– Additional tests on how the game is working in different browsers – showing suggested browser notes at the start?

That’ll be the update we plan to release as soon as it is properly completed and tested. Other game improvements will follow on our next update packs.

Boot Camp progression update, e308 cap smoothing, New Boot Camp re-balancing

Hey everyone,

Today we released an update, that speeds up late game Boot Camp (BC) progression, resolves some bugs/transitions with reaching the e308 cap in Boot Camp, and lastly, re-balances some “New Boot Camp” requirements and rewards.
* If seeing this update while in/game, please refresh to ensure you see all updates properly.

Here are the changes made:
– BC upgrades increased/added starting at around e115, e179, e206, e242-e244, e255, e270, e284, e290-e295, e303. These will help make for much further runs, and speed up post e115, and especially post e240 progression significantly.
* for users above e115, please note that your production of BC units will change in this update, and as new upgrades were inserted, a few of your old upgrades might be “gone”, but replaced with upgrades before them. So overall your production should be higher now, and you’ll be able to recoup any upgrades that new ones replaced pretty much instantly anyway.
– New Boot Camp requirements changed to start at e200, and be increased by e5, up to the cap of e300 at 23rd Boot Camp. This will help speed up the first 10 new BCs, but also ensure requirements are scaled up, to prevent “new BC spamming”, which was becoming a long-term balance issue, and this update was urgently needed.
– Due to tons of badge boosts from competitions and events piling up, “new BC spamming” was starting to become an issue of where users would be able to soon start farming “infinite gold” from renown rewards. This would ruin game economy and inflate it if left untouched, so we’ve also now limited Gold rewards from renown to the first 22 new Boot Camps started. Additionally, upon passing that, Research Point rewards from renown rewards will be doubled!
– “e308” smoothing has been done, which will now make it clear to users that once you reach e308 Power Points, there is nothing to do in the current Boot Camp anymore, and it will now be clear you have to start a new BC at that point. We’ve also added a “Completionist” renown level at 1.79e308, which will reward you with an extra 50 Research Points when reached – if anyone is willing to grind for it a bit more!

Many of these changes were long overdue after we initially released the Tactical Map with New Boot Camps feature, so we’re happy to finally be able to catch up! It will help provide a much better progression curve for all users, and allow you to reach further than ever before!

Have fun!

Only 1player can become a ”Casanova”!

We just started with the Cupid’s mission Event, which will last until the Feb 16th, 14:00 GMT, so jump in to get extra rewards and possibly reach a forever-lasting Title of a ”Casanova”, which will be delivered to the Winner of this Event.

It’s now a perfect time to share the love around but act fast as there is limited time available to complete the goal (spread the message of love to all 195 countries!)..

We’ve switched up a few things for this event:
There is no training feature and the badge rewards this time are for DPC not Production boost.Make love, not war

Make love, not war

War Clicks dev team wishes you all the best, so good luck and have fun! 😊

Reducing progress saving/revert issues in Boot Camp

We just pushed an update that should greatly reduce progress saving/revert issues in Boot Camp. If you’re seeing this message while playing, please refresh the game for the changes to take effect.

We think we managed to resolve the main cause of these issues in Boot Camp, but please note that there may still be other causes of it. Still, hopefully should be much better with this update already :)

We will continue looking into them and check WZ issues as well. The issue was mainly related to deploying, privatizing and starting a new BC, where we adjusted some code handling. An additional cause was a discrepancy of how BC renown rewards were claimed – manually in frontend, while automatically in backend.

So we have also adjusted claiming of those in frontend, which will now be added automatically when reached. The reward popup is mere informational from now on.

Welcome to the Snowball Boost week!

This is an EXCLUSIVE week we’ve never done before on War Clicks and is giving you a chance to experience Boot Camp and War Zone faster than ever, as we are giving out a UNIQUE X2 Booster on Boot Camp production and DPC! (You don’t have to do anything, booster is active automatically during the Snowball Fights Event  – it will expire when event ends)

 

SnowBall Fights

SnowBall Fights

Why participate in the Snowball Fights Event (between Jan 20th-26th)?

– Get extra Gold, Research Points, Time Warps

– Complete 400th Snow Field and become a throwing-snowball monster

– End up at TOP 10 to reach for the unique Titles

– End up within TOP 1000 to gather extra Production boosts (life-time valid)

– Have fun and hang out with the community

 

As the Event just started, we don’t want you to waste any more minutes. Jump in! 😉

-> Who is going to win the Snowball Fight Event?

 

Have fun and good luck! 😉

Snowball boost week!

Starting Monday 20th January, we are not only running another Event that will hold a bunch of prizes, we are also doing something special for the first time:

During the Event, Boot Camp production and War Zone DPC will be increased by x2 (multiplicative)!

This is an EXCLUSIVE boost we will be running, so make sure to be around and make the most of it! :)

We’ve also just pushed some updates (require refresh of the game):

  • Winning PvP battles will now reward score based on whoever has higher (you or the opponent)

  • Fixed Hall of Fame pagination

  • Some additional improvements to reduce occurrence of “revert issues” were done

Again, next week is going to be crazy fast so make sure to be there :)

Update – Jan 14th

We’ve deployed some more logging regarding progress revert issues, to help us debug that better in the following days. With that, we’ve deployed some other quick updates: (more to follow in the following days)

– PvP opponent choices increased from 3 to 5
– Skip Tutorial option added
– Increased Clicks-per-second (from 4 to 6) and duration(from 15s to 60s) of maxed unlockable autoclicker upgrades. (This might still be increased, and we will look into improving the last buyable AC upgrade as well)

Next week we are also starting a new Event, along with something special we intend to add during it – Stay Tuned :)

Finals for Indie game of the year 2019!

The nominations for the best Indie game of the year by IndieDB are over and we are proudly announcing that War Clicks are now competing in the Finals (only 100 games left out of 1,335 competing!). The voting ends on December 20th, so every vote we get would mean that we are closer to get into best 10 indie games of the year! Psst.: If we make it into the Top 10, we are giving everyone a thank you prize 😉

Feel free to share voting link with your friends and family, every vote is important for War Clicks!

 

War Clicks - Finalist of Indie of the year Awards for 2019

War Clicks – Finalist of Indie of the year Awards for 2019

 

 

Voting link for War Clicks in the Finals: https://www.indiedb.com/games/war-clicks

*open link and click on TOP 100 button (below the title: Vote fort his game), and you leave the Vote on the next page clicking the red button

 

…also our second game Area Raiders manage to get there (that’s quite an awesome day for our studio, as this game is a bit smaller as of now, but is currently competing with the ‘big guys’ in the finals). If you’ve ever played this game (you can check it here ) or would just like to support it, feel free to leave your Vote here: