Current development focus

As we have recently released two HUGE features (Events and CvC(+Alliance Fights)) we now want to focus on some issues and updates we had to put on the side during the development of those.

First some major bugfixes & improvements will be sorted, then we will also do some major balancing updates (more on that below) that will make the game pace more exciting, especially in late game.

GENERAL BUGS/IMPROVEMENTS
While we will be chipping through most of the full bug/improvements/ideas lists, we will be prioritizing these bugfixes/improvements in the following weeks to get as many sorted as possible:

  • Remaining War Zone progress revert issues, and clarification of such, to prevent issue snowballing if user has no idea of what caused it (i.e. 3rd party autoclickers causing overclicking)
  • Resolving any issues with completion and collection of Daily Tasks and Missions
  • Resolve various autoclicker bugs (in-out of focus bugs where it freezes, more consistent clicking speed…)
  • Improve our 10 clicks/s limit handling so it does not happen that AC delivers less clicks than it should, and also try to covney this info to user more clearly
  • Daily Mission with clicks as a task have take into account 2x/3x DPC upgrades
  • Try to improve our timer handling, as off focus currently halts them and they don’t „make up“ when you get, making their information out of date
  • Look into any issues with shortcuts firing when they shouldn’t (i.e. On certain popups)
  • Chat needs to get some love with bugfixes and improvements (text disappearing, invisible messages, …)
  • More improvements to the in-game autoclicker – while we allow use of 3rd party autoclickers (as there’s a 10 CPS limit anyway), we don’t want you to have to go to resort to them (if the in-game one was working well enough)
  • Look into some performance improvements
  • Various smaller bugs (total GPS sometimes disappearing…)

FEATURE IMPROVEMENTS
We also want to look into the following:

  • Improving the usage of 2x/3x DPC upgrades, Bribe option, AutoClicker), PvP simulations improvements/balance
  • Some QoL features (buy all units, more various usefull settings, deploy aura)

CvC IMPROVEMENTS
CvC/Alliance fights will also be getting some continued improvements and better balancing. Some of the Country HQ features and Country Invasion fights will also be getting some improvements and better balancing.

NEW EVENT
As there is a new Event coming (23rd January) we will also be working on some Continue reading

Game Dev update – Jan15

Improved Boot Camp saving that should now prevent annoying saving issues (i.e. Some units, upgrades disappearing due to some unit cycles being neglected in weird conditions).  Also if now something doesn’t save (for weird potential rare reasons) the game will now return this information to user in a popup, and reset game’s state properly. This means that progress should now be reset for max 30 seconds and not „snowball“ into a big issues. Similar system will be added to WZ now, to remove any confusion about click speed limits and prevent revertion in those rare cases as well.

In the past few weeks we have also got rid of a lot of random issues with CvC results, which were hard to replicate on local servers and issues were revealed on live data. There were several issues with wrong  result calculations, display bugs, reward distribution issues… These were now fixed and CvC should be working properly now.

Today we’ve just deployed the Boot Camp game re-init in case of issues with saving, that should resolve and clarify any rare issues users still might have with that.

We’ve also fixed the issue with today’s CvC results and recalculated them to Continue reading

Alliance Fights RELEASED!

We’ve released a completely new addition to Country vs. Country battles – ALLIANCE FIGHTS!

Alliance fights

Alliance fights

Hopefully, you’ve managed to complete the requirements during the week and will participate in the first Alliance fights starting today and continuing tomorrow (January 12th & 13th)! If you’ve missed it, do your best during the upcoming week and fight in the next ones, as Alliance fights are here to stay on War Clicks and will commence every weekend! 😉 And during the weekdays it’s CvC as usual!

We’ve added new chat rooms for both groups of alliance players, which will be open during the weekend. If you’re eligible to fight you’ll see your group tab added in the chat popup. So, make sure to get to know your teammates and try to prepare the best fighting formations with your new Alliance team members to win the fights!

Have fun!
War Clicks Team

Alliance Fights coming on War Clicks this Saturday!

There are just a few days left until we release the Alliance Fights within the Country Vs. Country feature (CvC)!

We’d like you to join the 1st fights this Saturday & Sunday– so we are here sharing important requirements that you need to meet to be able to participate in battles during the weekend! (Alliance fights will replace CvC fights during weekends)

How to earn yourself an ENTRANCE TICKET for the ALLIANCE Fights?
– There are 2 ways of how you can earn the right to fight in Alliance Fights:

1. All Council Members qualify for the Alliance fights (so, try to get into your Country’s council – TOP 20 members of your Country based on Voting Power)

2. Earn it by actively playing (you just need to participate in Country Vs. Country battles 3x during the week of the fight). It’s really simple and you are also helping your country by doing that, so this should be easy as pie!

Alliance Fights

Alliance Fights

For each alliance fight rewards will be distributed amongst participants (Spoil Points and Alliance Stars which grant DPC boosts) , which is another reason for you to earn yourself an Entrance ticket as soon as possible!

Have fun & see you in the 1st Alliance fight on War Clicks this Saturday!

Development update: January 8th

– Fixed some issues with calculating final front positions based on user choices
– Fixed an issue where Attack/def progressive bonus wouldn’t reset to 0, if it was under 20 and country won all those fronts
– added reinforcement inbound “timer” to replays to make it more clear how much time attacker has to destroy the HQ
– some various CvC bugfixes/improvements, such as replays returning you back to yesterday’s results
– Balanced CvC fights for HQ to have more significant health, as before a tank getting through would almost 100% destroy the HQ, and defender had no chance to defend. This makes the replays more sensible and allows for more variety than just 0 or 100% bonus rewards
– Various CvC replay bugs fixed, where i.e. tank would roll over turrets, or replay wouldn’t start
– Added prevention of keyboard shortcuts used/fired while on various popups (profile, donate, login popup, activity rewards)
– Fixed an issue where Daily activity rewards wouldn’t properly refresh while in WZ during a daily reset, and you needed to first go to BC and back.
– Fixed an issue where there was a chance that your daily supplies wouldn’t reset if you were online in War Zone during it

War Clicks reached a Title of Indie Game of The Year 2018

A few hours ago, we’ve received a notification from IndieDB to check the Final Results of the Voting for the best Indie Game of the Year (by IndieDB).

Out of thousands of games that began the 2018 Indie of the year journey, War Clicks reached a massive accomplishment in the Finals and finished in the top 10 of 2018 (at 8th place).

In the end, War Clicks gathered a huge amount of votes, so we would like to thank every one of you who supported us in the qualification votings and in the Finals of Indie game awards for 2018. Every single vote counted and helped us secure this Win for War Clicks and the amazing community we have!

We are more than proud to have such a great community! THANK YOU for supporting us!

In 2019 we have Big plans with War Clicks and we’ll keep improving the game and can’t wait to see what the game becomes by the end of it!

Have an awesome day & thanks once again for your votes!

Here are the results:
LINK

Santa’s Revenge – 1st Event information

Soldier, it seems that Santa noticed how naughty you’ve been this year and is looking for your help, because, well he’s had enough of Christmas.

Christmas Event on War Clicks

Christmas Event on War Clicks

He’s trying to De-Christmasize as many countries as possible, so he won’t have to do as much work anymore. He wants YOU to be in charge of managing his resources and seeing his evil plan become a reality– you’ll have to buy factories that produce various fake gifts – these can be sold for cash and used by Santa’s crew to deliver them to all Countries and disappoint as many people as possible.

There are plenty of different types of factories and Crew members at your disposal to get the job done, it’s just up to you to make the most of it!

Santa’s scouts report that the first few countries have almost no Christmas spirit left, but as you visit more you’ll be met with resistance – Adults don’t care much, but kids… They seem to return any bad gifts they receive, ruining our efforts. So you will have to deliver more Gifts Per Second (GPS) than they can return to overwhelm them. The more you outmatch it, the faster you’ll see Christmas spirit gone from that country.
Note: You are managing your resources from a distance so both factories and your crew will continue working/pushing forward even while you are away!

As you De-Christmasize countries you will also receive various rewards and Grinch Points (GP), which you will be able to use for some huge bonuses down the line.

Last but not least, Santa’s asked a ton of other soldiers to help him, you are not alone. Those who manage to De-Christmasize the most powerful country will be given huge reward at the end of the event. So make sure to check out the Event Rankings and see how you are doing compared to other players and try to outperform them – we know you can!

  * Events are time-limited content and once an event is over it can’t be replayed. Any time warps used within it or event multipliers bought will not carry over to a next event.

Just another day on War Clicks!?

As you may have noticed, the crazy December is bringing you lots of new stuff to War Clicks! The very first Event (Conquest Event – started on Dec 7th) was a great step forward into what we want to offer with the game in the following year. There’s a lot of new stuff that will be going on around the game next year and according to the feedback we are all honored that you guys loved it so far!

We’ve just released a long-awaited Country VS. Country battles this Wednesday and at the end of this day the first battles can be replayed, so still something new to check out!

Tomorrow is also a Big day for War Clicks as Santa is coming around and he has prepared a completely new Event (Santa’s Revenge). More about the story will be shared tomorrow before the Event starts! 😉

Santa's Revenge Event

Santa’s Revenge Event

Make sure not to miss the Event, as it brings cool new rewards for the participants, so we are sure you all want a piece of that! 😛

Have fun! 😊

War Clicks Team

Country VS. Country is LIVE!

A big day for War Clicks is here!

We are thrilled that we have finally released a completely new feature: Country vs. Country (CvC) battles.

A long-awaited CVC feature is LIVE

A long-awaited CVC feature is LIVE

You should take into consideration that not all aspects of CvC will be visible to you today, due to how the feature works (Voting, front selection, battles) – and will take a few days for all parts of it to populate properly.

However, we have added everyone some spoil points so you can try out the cool NEW rewards you can buy with them in Country Headquaters!
*Country HQ requires battle 39 in War Zone to access and make sure to refresh the game if you’re currently in-game to see everything properly.
So the first day you can explore around the new feature and get a better idea of how everything will work. And tomorrow the first decision of who to attack will be put forth for your country!
P.S.: We heard rumors that Santa is going bad this year and that he’s prepared an event for you starting this Saturday…
Wish you lots of fun!

Enjoy! 😉

How to play Country Vs. Country battles?

-Step by Step Guide/ Easy Tutorial

Open Country Headquarters

Open Country Headquarters

Complete the requirement to enter unlock Country Headquarters

Complete the requirement to enter unlock Country Headquarters

Enter Country Vs. Country battles

Enter Country Vs. Country battles

GENERAL / CONDITIONS

All users achieving a Rank 7 (Sergeant I) in War Zone have access to CvC battles.
Every player who manages to unlock Country Vs. Country battles can:
– fight only on 1 front in a fighting day
– use a chance to change the front 1x per fighting day
– use 1 Vote to decide on which country to attack tomorrow to ensure the country open fronts on the next day

* Fighting day – a period of time that starts on 0.00 UTC/GMT and lasts 24h

Country battles schedule:
1st day – Voting on which country to attack the next day
2nd day – Picking Fronts / Setting moves on the Battlefield / Voting
3rd day – Checking yesterday’s results & Leaderboards / Picking Fronts / Setting moves on the Battlefield / Voting

During the weekdays (Monday-Friday) there will be country battles, but during the weekend (Saturday & Sunday) there are Alliance fights – Not yet the first weekend as the country battles need to be optimized at first, so on the first weekend the country battles will be there to use.

ABOUT CvC

There are more and less powerful countries on the battlefield and we have divided them into the groups, we called them Tiers. The lower number the Tier of your country is (example: #1), the stronger country you fight for. The strength of a single country is based on a Total Country’s Clicking Force (CF).

 

What is presented in battles as your main power?
-> What is a Clicking Force (CF) and how to increase it?

Your Clicking Force in Country Vs. Country battles represent your personal power Continue reading