Balancing changes to Tactical map (New Boot Camps)

We are really happy with how the New Boot camps generally turned out, we hope all the late-game players enjoy the hastened progression, tons of support units and generally re-vitalized gameplay!

Tactical Map

Tactical Map

And while the new BC progressions speed and limits seem to be well set, we did notice that some of the top old-time active players (with a ton of badges boosts, investors etc.) seem to be reaching for new BCs at a rate that is a bit alarming. We wanted to hit a soft spot of 1-4 weeks between reaching new BCs (after reaching the first one), as that would keep a great gameplay experience pace, that doesn’t require too much manual work all the time, as well as doesn’t cause potential “power creep”, which is important for long time game integrity!

So we decided to implement a change we had in reserve, that will prevent new BCs being reached too fast, as you gather more and more boosts via various activities – especially with the upcoming Research system, which will add more boosts to both Boot Camp and War Zone, and automation unlocks/options which will generally optimize gameplay and speed up progression even more.
So from today onwards, we’ve changed the minimum limits to start new Boot Camps to start at 1e200 Power Points, and increase by 1e10 (only from 4th Boot Camp requirements onwards) for each next Boot Camp. This requirement will cap at 1e250.

This means that the first 2 new Boot Camps will still remain at 1e200 requirement, which ensures that everyone can reach the first extra bonuses quicker, and beyond that it will take a bit longer. These are just changes in place that will allow us to add additional boosts via Research system, be more generous with event rewards etc.

We hope you enjoy the new Boot Camps – we will continue looking to improve the experience, so if you have any other suggestions/feedback regarding this feature make sure to let us know via Reddit!

P.S.: We will share more info on Research system next week, as the release of that feature is very very close as well :)

Idle Military game with late-game extensions you can’t miss out!

It is finally here – the first and most crucial major update that is to come on War Clicks in May – Late-game rework & “New Boot Camps”!

We’ve already released a bunch of general info about it and what all it entailed, but as the update is now live we’re going to quickly list all the changes and updates that come with it.

You can also find more general information in one of our previous posts about this update, if you haven’t read them yet:
https://www.reddit.com/r/warclicks/comments/bk87px/major_update_overview_lategame_rework_extending/

*NOTE: Before proceeding, we’d just like to note down that we have done our best to release this update as clean, bug free and well-balanced as possible, we would still like to ask for your understanding should you find any issues and report them to us if you do, so we may correct them as soon as possible. It was simply an update of massive scale, so we might have missed something, despite rigorous testing. Especially if you find a game-breaking bug or an exploit, please report those immediately and we will gladly reward any such first reports for it. If you experience any new issues with this feature (like map scrolling) we suggest to use Google Chrome/Firefox for time being. Thank you for your understanding, now enjoy the details of the update ;)*

UPDATE CHANGES:

  • Tactical map feature, where you can choose to start a new Boot Camp after reaching 1e200 total power points. This starts a new Boot Camp from scratch, and makes you unable to play the current one further. But you gain huge permanent boosts from your old boot Camp (increase in support units deployed, and permanent score MX from your current Boot Camp). You also can choose Boot Camp’s specialization and an extra perk for the new Boot Camp, that allows you to grow it quicker, and also generate a ton more support units. A new Boot Camp gives you additional benefits, such as being able to deploy a ton more often again, generating yourself more support units over time, resetting your Renown level and giving you a chance to gain all of their rewards again.

  • Storing and handling of Battles and units in War Zone has been reworked, which is mostly a backend change, but will help us optimize some performance and scaling issues the game had. Units will now be created in smaller formations, causing less damage overflow, and also allowing us to introduce new interesting upgrades with the upcoming research system.

  • the way we store Boot Camp units and support units in War Zone has been reworked and allows us to scale them far further than we used to

  • With the new Boot Camps and tons of boosts to support unit deployments that you will now gain over time, this allowed us to put a hard cap on “quick deploying”, as that has become a major issue. From now on, deploying in Boot Camp when you’d gain less than 50% of overall contractors increase, will still be possible, BUT it will NOT send those units to War Zone. This still allows for some micromanagement/optimization in early/mid game, but prevents the game turning into a script war and becoming an annoying grind, that halts your Boot Camp progression completely. Now, trying to speed up your Boot Camp will be a perfectly good strategy to generate a lot more support units over time, via the help of the various permanent multipliers you can gain.

  • Max losses of support units during PvP has been reduced from 3% to 2%.

  • Design change of Boot Camp progress bars, that indicate which of your units are specialized, as well as indicating a new Boot Camp was added

  • Some cycling code in Boot Camp has been optimized, that should cause less CPU and RAM usage, and make the animations a bit smoother, especially when you reach 5k+ units.

  • When you reach your second Boot Camp, you will also unlock a second upgrade to all investors, which will double their contractor boost they provide.

  • A ton of new upgrades were added to Boot Camp past e200 point, allowing you to reach much further, and keep that part of the game faster paced. Note that we will continue tweaking this and have left some room, especially because of the upcoming research system which will introduce new boosts

  • some bugs with deploying (deploy button not lighting up immediately) have been fixed, and it should now work better & faster

  • A ton of new units have been added to War Zone, making things a bit more exciting and fresh again!

  • Fixed a bug where in some browser the top right part of the game (menu) was unclickable for some users

  • Using bribe in Boot Camp will no longer reset your trainer specialization. This makes this feature more useful again, especially if trying to go for faster Boot Camp runs. Note that bribing, will still NOT deploy your units to War Zone.

  • Some other smaller bug fixes and improvements were also done in this update

Continue reading

Major update overview: Late-game rework – extending Boot Camp gameplay

Unfortunately, we had a few unforeseen things to deal with and were not able to complete the updates properly to release this week as we had initially hoped (plus we wanted the current competition week to end), but we will definitely be able to release it this coming week!

Currently, we aim to release on Monday or Tuesday, during which there will be a maintenance period of 1-6 hours as we’ll have to adjust some things with user states to properly work with all the new improvements and new content. However, as this is a major update that deals with some of the core code and user states, we’d like to ask for your understanding should any additional delays happen – things are currently looking good, but we want to be as certain as possible that things will work properly in all areas from the start.

We just wanted to give you a heads up, especially if any of the coming changes might affect your choice of strategy in the coming days. For this purpose, and to get you a bit more familiar with the details of the update, we’ve prepared a condensed overview of the update below:

This particular update is set to revitalize boring late-game Boot Camp (BC) gameplay, provide you with un-drainable source of replenishing your support units and with that keep late-game War Zone (WZ) more dynamic, resolve the annoying “quick deploying” issue, spice up the weekly competitions and resolve some issues there, give you different strategy options/game focus, and also introduce some game optimizations (front and backend), that will allow us to scale the game further and improve your experience.

Tactical Map – extending Boot Camp gameplay
Reaching 1e200 Power Points in Boot Camp allows you to start commanding a New Boot Camp from scratch, giving you plenty of (long term)benefits:
A permanent support units MX when deploying (min +100%, +3% for starting a new BC with every e1 (X10) higher than minimum)
Specialize your new Boot Camp in a certain military branch (your land/air/sea units

Continue reading

Sneak peaks of upcoming updates! (WIP – Part2)

We want to give you a quick update on this. As all of these updates are quite significant in their own, we want to make sure we do them all properly, and also to not suddenly shower you with them.

Also, if we worked on finishing all of them properly before releasing anything, we think that 3-4 weeks without any updates is quite a lot, and that we will probably be better off splitting these updates into a few batches.

This will help us keep better development focus, ensure you are not showered with tons of huge updates suddenly, help us develop/think certain things through better and generally ensure better update quality and keep things more interesting for you all!

In short, we will be releasing these updates in this order, we are aiming to release the first & most cruicial one, sometime next week:

*Information is condensed here, to outline the major changes only. Any boosts or specifics mentioned are still subject to change/balancing.

1) Lategame rework and extending Boot Camp gameplay

This includes being able to start a new Boot Camp at a certain point, which will get you started on a new fresh Boot Camp, as you expand your military production.

This will ensure you can always get more units deployed to War Zone, as you will never be stopped by “slow late game progression” and exponential issues the game brings.

New BCs will give you permanent score MX, permanent MX to deploying support units, and also you will be able to choose 2 different perks/bonuses for each Boot Camp playthrough:

First one is a specialization choice, which will give you air/land/sea BC units a Continue reading

Sneak peaks of upcoming updates! (WIP – Part1)

As we are focused working on the big updates (lategame extension, research system, re-balancing), and are meanwhile not able to trickle many other updates, we figured to give you a sneak peak of these updates!

  • *Note that these are all work in progress, and UI, design and exact details are subject to major tuning still, and most things you see are placholders – we won’t use lego figures for the final release :)
  • We are also welcoming any feedback & further requests/ideas, as with a lot of core code prepared, we are now getting to the details of these updates, that are still very much agile and in continued discussion. Read below for detaisl on what exactly we’d love to hear more from you about.

RESEARCH SYSTEM

Here is the core of our “research system” – basic funtionality of inventory and technology generation, which believe it or not was one of the most time consuming parts of this feature.

Research System – sneak peak link

“Boot Camp restarts”

This might not look like much, but most work for adding a feature where you can start a new Boot Camp is actually on the backend, and is mostly done! We’ve also already added limits on deploying, increased support unit gains from new worlds…

BC restarts – Sneak peak link

SUPPORT UNITS getting bigger
We’ve also finished recoding code that will allow us to support huge amounts of support units, which is the pillar for any balancing of deploys, new boot camp world, research system and balancign War zone progression.

Support units

Support units

WARZONE battles reworked
We have also reworked the way we create, read and store War Zone battles, which allows us to indefinitely scale battles, their units and optimzied the whoel procedure, which is not important for this update, but also any future ones. We also took the chance to do some quick additions in units you see on the battlefield and some graphical improvements.

WZ battles reworked – sneak peak link

There are many more details that these updates will cover, but we are happy to let you know that are progressing well, and have finished many of the most challenging Continue reading

Easter Event is released – New mission is waiting on your commands!

When you thought things couldn’t get any weirder, now you’ll have to help out a bunny?

Easter is almost here and you have a special holiday-related mission to complete! Easter bunny and his pals are already waiting on your commands, as they heard that you are a great war strategist with great fighting skills!? So, they thought that you might be able to help them finish their mission…

Your GOAL is to command these Easter Pals and make sure they bring their best to the table!
Although there will be lots of players included in the Event competition, only the best strategists and commanders will end up on TOP.

Easter Egg Hunt Event ends on Tuesday (April 22nd, 14:00 GMT) – …enough words, let’s start with the egg-citement. Great rewards await!

Easter Egg Hunt Event on War Clicks

Easter Egg Hunt Event on War Clicks

P.S.: Keep an eye on the shop during the Event as some event products might get discounted.

And how do you like your numbers?

We’re happy to let you know that from now on, you can choose how you prefer in-game numbers to be displayed: suffix, engineering or scientific notation! On top of this you can now choose preferred notation for thousand and decimal separator. You’ll find all of these within the general settings!

*These changes require you to refresh the game to properly see.

We’ve done our best to avoid any bugs (display or otherwise), but if you spot any issues with display anywhere, please let us know via reddit or email at info@ warclicks.com

A few other notes:
By default all formatting styles will display with suffix up to 9e11 (K, M, B). If you feel these should also show without the suffixes, let us know and we can consider changing it. But it helped us keep some things simpler.
Some pages collect data from server, where numbers are formatted server side – Shop, competition rankings and several things within CvC & CHQ, and will not take your preference into account. In case of CvC/ CHQ, it WILL take your preference into account, but if you changes your setting, might require a re-login to take effect. We will try to improve this in the following days, but requires some additional coding.
Changing formatting will only take effect after the numbers has changed – i.e. On next cycle/damage done, not immediately on settings change.

On top of the formatting change, we also fixed a display bug for Daily Mission, where in some cases it wouldn’t close.
We also fixed a bug with saving settings sometimes, so hopefully you shouldn’t see issues with that anymore.

If you have any other requests regarding formatting, please let us know, and we’ll see what we can do about it :)

NEW Event is LIVE: War Clicks’ heroes unleashed!!

It’s time to put differences aside from all the PvP and CvC fighting and have the top players lead the charge for War Clicks to take over the World! There’s an array of players from different countries, backgrounds, each with their own unique strengths… But now they come together to create the wackiest army to help WC gain even more popularity and rule the world of gaming!

Heroes unite Event  started yesterday  & is going to be a fast-paced event lasting only 2 days (ends this Sunday, March 31st at 15:00 GMT) – so make sure to jump in quickly to win great rewards & boosts! 😉

Heroes Unite Event

Heroes Unite Event

Event changes:
– Added arrows next to factories, indicating when your stock is being depleted
– Custom Sell setting will now copy from your latest event setting from the start

The theme of this special Event was suggested by the winners of the Anniversary Event, so feel free to enjoy all the changes/ twists/ unique strengths…

The player who spreads popularity to the highest country wins the Event!

Have fun & Good luck! 😉

Time to unleash War Clicks’ heroes!

We’d like to announce the date for the next event, where the top 11 players from the recent Anniversary Event will represent the event’s army! The event will start this Friday March 29th at 15:00 GMT, and be a fast-paced two-day event, ending on March 31st  at 15:00 GMT.

This will be a special event, as the theme(s) of it was suggested by the winners of the Anniversary event, so there’s due to be some funny puns you can’t miss out on 😉

We also wanted to give you a heads up for a short sale today (March 26th), where you can buy gold up to 30% cheaper!
*Note for ArmorGames players: Unfortunately we can’t discount our products on ArmorGames due to their implementation, but you can make the purchase via warclicks.com directly (browser cookie should carry you over, plus AG will still get their revenue share). Please contact us for any issues/questions.

Lastly, we’ve just pushed a small update, that resolves some bugs, along with something that makes Time Challenge a bit less annoying :) For more details check the Change log.

War Clicks Team

Time Challenge just got a bit less annoying

We’re happy to let you know that we’ve:
– Reduced the clicks required to complete the Time Challenge. It should now be a bit easier to complete. This was a quick change, but we still want to look at improving it in the future
– Fixed a bug where after buying convert rewards, would not properly lock/unlock other reward buttons. Also now the Spoil Points info on the CHQ screen will update the number properly
– Fixed a bug where it was possible to view a 6th “gold ad“ after watching “unlock tc” ad
– Time Challenge can now be unlocked via ad views up to 10 times per day, which should be sufficient for any extra TC’s won via Spin The Wheel (note: this simply gives more chances to unlock if you actually gain more TC chances)