October Update: What’s coming up!?

We’re almost in the middle of October and it felt right to share some great details on what’s coming up on War Clicks this month!

Do you think you’ve completed everything on War Clicks until now?
Hmmm… we’re sure that there is still a lot to accomplish and complete. For better understanding of further goals we’ll add an interesting feature that will connect all goals and small tasks together. This month we will be replacing 2 old/obsolete & badly designed features: Daily Missions and Daily Tasks! But don’t worry, instead of playing nearly same tasks/missions every day we’ll introduce more fun elements you’d probably love to play and complete!

Let this be enough details for now, we’ll further inform you on that in the next week, but for those that are already curious about the new feature – here is a design sketch/sneak-peek of new/upcoming Goals:

Goals_Design Sketch

Goals_Design Sketch

Also, this week we’ll be running crazy discounts on all Wallpapers, so here’s a great chance for those that’d like to change the background of the game (visual change), but for those that are more into getting the boosters all around – we discounted all Cursors in this week (Shop-> 3rd tab from the left side menu to open).

Tomorrow (Tuesday, October 8th), we are also running a special sale, so in case you’d like to buy stronger Investors, this may be a great opportunity to get some Gold extra and to get them faster.

P.S.: Hopefully, we manage to prepare a surprise for you guys at the end of this month – can’t promise, but will do our best to release it then!

Have a great day 😉

Confused about automation? Check this usage example!

Automation Usage example
To help clarify the use of automation, we prepared some additional explanations and a quick example of its usage:

  1. Automation settings can be unlocked within the Command Center (Upgrades & Unlocks section) as you progress the game and reach certain conditions (level, rank, # of deploys done…)

  2. Once unlocked, they will be displayed and congiurable in Settings -> Automation

  3. Automation is spread into “Automation tasks/settings”, each of which require a specific number of credits to be performed. The first set of 1000 automation credits can be unlocked after you’ve done at least 10 deploys in Boot Camp. The same condition is required to unlock the first automation setting (automate buy units)

  4. Automation Credits will refill every day at daily reset (same time as fuel, invasion chances … reset). Any unused credits will NOT carry over to a new day.

  5. Once you unlock your first set of automation credits and your first automation setting, you will see a small automation panel show up on the right of your Boot Camp screen. This allow you to quickly see how many credits you have left, and quickly allows you to enable/disable all automation.s

NOTE: For automation being “ON” to do anything, you must have at least one of the automations settings as “ON” – for example Buy units. All automation settings will by default be set to OFF, you can turn them on in settings.

6) Each automation task can be set to ON/OFF, and has a basic “interval setting”. This setting simply means, how often (in seconds) this automation will attempt to be Continue reading

Finally live: Automation update!

Boot Camp Automation has been released!

As the automation can be highly subjective, we’re starting with a basic & quite limited one, to ensure it’s not causing users or our servers too many performance issues. And most importantly, that is well balanced and interesting to all! Based on your feedback and various stats we will follow, we will then slowly increase the available automation, adjust the options, add more options etc. YOU are very important in helping us play with it when it comes, and helping us decide and fine-tune it :)

 

Automation update

Automation update


– We’re starting with Boot Camp automation only

– Automation works only in tab focus. Fully idle/off focus working automation with our old/extensive game code and validations would be extremely hard, BUT – we actually might have a way to do both of those as well relatively easy! We will explore that option as soon as we’ve balanced out and added some more features, and then proceed to look further into that and do our best to make it happen!

– Automation consumes automation credits. Users will unlock more credits in the Command Center, through different levels of the game. This will also give new users neat goals to reach for and play the game longer. This means the further into the game you get, the more you will be able to automate, which is what most of our users prefer to see happen :)

The reason we went with credits is because they are the best(only) way to verify data and prevent exploitation of automation. Furthermore, they encourage use of strategy & choosing your automation settings carefully, instead of just “spamming it”. This way you could have your automation running for many hours, or just minutes… depending on how you choose your settings! You also might want to use automation just as a helper through annoying actions while you are actively playing.

You will have a small automation panel with a quick overview of your available credits and an accessible ON/OFF button. The rest of the options will be in settings.

Available Automations and their settings:

Buying units (5 credits) – buy interval, Buy per interval, Limit at X units, Buy order

Buying upgrades (5 credits) – buy interval, buy up to X upgrades per interval

* An option to limit based on max upgrade cost will also be added later

Cycling units (1 credit) – attempt interval

Buy trainers (1 credit) – attempt interval

Deploying (50 credits) – attempt interval, Minimum % gain increase, Limit at privatization

*will also have a setting added later of Limit at max run PP reached

For buying units and upgrades credits will be consumed on every interval (if any can be bought OR not). For Cycling, trainers and deploying they will only be consumed when the action can actually performed.Credits will be refreshed/reset each day to the maximum unlocked – with release late game players can expect to get 5-15k credits every day with the current unlocks– these are refreshed to max, NOT stackable!
We plan to very soon add more credit unlocks at later stages, and adjust the numbers based on feedback and how things go. We definitely think we’ll increase the numbers, but again, it’s easier to balance starting from less, than from more :)

We hope you’re excited about this update, as it definitely is one of the coolest things to come into this game to date – With each past QoL we added, it felt like the best thing ever to us, and this one dwarfs all of them :)

Automation changes, upcoming updates & development plans

Hey all,

Firstly we would like to thank everyone who shared their opinion in the recent survey about automation, as it is very important to us we go about that update properly. To recap the main takeaways: the vast majority of users do want some sort of automation and would like it to scale/unlock throughout the game. There would definitely be some sort of limitation on it in place, and we would do our best to try and also make it work off tab focus. If any sort of gold unlocks would be added, they’d be added in the form of being able to unlock them earlier instead of reaching a certain game point. Also, one suggestion we really loved, is when we release this it would first be for a test phase (say a week), so we could tweak/gather more feedback and improve further upon it.

We’re happy to see this sort of feedback, as it aligns closely with what our own idea for it was! We’re working to finalizing the specifics of this update and will release more info as we get closer to it.

 

We wanted to give you a bit broader outlook of our current development and future for War Clicks, as we really love developing this game and appreciate all the support we have received from you all.

 

Here’s a recap of things we intend to release in second half of September, that will have most significant impact on improving the game experience for players at all stages of the game:

– more Game automation that will not only help improve experience of the existing players, but also help modernize early/mid-game for new players, as these days idle games simply are gravitating towards more automated mechanics
– We want to introduce more specific and meaningful dynamic goals and rewards to the game at all stages, that are easy to understand and intriguing to reach for. We don’t like how our daily mission and daily tasks are currently designed – monotone, feels like a meaningless grind each day, is awfully designed at later stages, and in the end, the rewards are not interesting/meaningful at all! So we want to change this, and very likely remove both of these and replace them with much better designed dynamic missions/goals. These will keep things less repetitive, keep having you reach for something, and in the end give you a much more satisfying reward relative to where you currently are in the game.

These new goals would also vastly improve showing new players the depth of the game, which is right now awfully introduced, and most new players don’t see it at all – Continue reading

Rental Property Business Event has just started!

Running: Friday, August, 9th – Monday, August 12th (13:00 GMT)

The Story goes:
Rental Property Business Event is all about making money renting out real estates you own, buying new profitable apartments, villas or even hotels on attractive locations worldwide and of course finding tenants / guests to fill the empty rooms you are renting out to generate cash and to become a reach real estate mogul!

Maybe it seems easy at first glance, but what if we tell you that your guests won’t be regular guests, but may harm your business and destroy it by using waaaaaay more electricity within rentals than needed, destroying the furniture, writing on the walls, so you may want to emigrate such guests and start from scratch.

Rental Property Business Event

Rental Property Business Event

You’ve found out that you may establish another business than will help you lower the costs to a minimum, and eliminate the enormous costs of electricity. So, you decided to start a renewable energy project buying wind turbines and other power plants that will help you generate your own electicity near your properties.

There are a bunch of renewal energy businesses in front of you, which you will take over to start producing the electricity which you’ll need to run your rental properties economically. But, as the businesses might seem futuristic and cool to run, the guests/tenants may cause you lots of troubles. In every specific rental there is an enormous consumption of a specific energy which you’ll need to provide through your renewable energy businesses.

By finding tenants/guests you’ll generate money for your rental business needs and wishes! Fill empty rooms and build strong business by signing contracts with at least 200 Travel Agencies (200 Contracts signed)!

There are plenty of different renewable energy sources available and you’ll need to Continue reading

A Highly anticipated small feature released, Anniversary, Special Thanks

Yesterday, we deployed an update where you can now use the option in Boot Camp to ”Buy all units”, which will allow you to buy all BC units with 1 click (based on your current buy amount setting – unlock it in Command Center under Unlocks). The feature is especially useful after Privatization or every Deploy! Further today we are releasing Mute/ Report options for our in-game chat – so you will be able to adjust the chat according to your preferences)…

We also celebrated our 1st-year with War Clicks on Kongregate – so tons of activities will be going on around there!
Feel free to join here: Kongregate – War Clicks Idle Military game

We also wanted to take a bit of it to give some of our players’ special titles as a gratitude for being really helpful and supportive during longer playing periods!

You’ll notice that we updated our About Us page with a list of these players, and you will find their special Titles/ Trophies in their profiles, such as Bug Hunter – Captain (for helping destroy bugs) and a War Clicks Warrior Trophy (as a special thanks from developers for supporting the game in many ways!).
We also updated Chat rules by giving out extra instructions on how to Mute/ Report users.

Tomorrow, we are starting the Rental Property Business Event – make sure to be there when it starts (Friday, Aug 9th 13:00GMT! 😊

War Clicks overview – future updates/ coming up in the next weeks/ months…

Today, we had a great briefing at our office regarding the future of War Clicks! There’s a lot of things we still want to properly consider to work towards, but we wanted to give you more information on what we are definitely focusing on next and working in the following weeks/months. We’ll soon follow up with more details on a more long-term plan for the game as well!

War Clicks idle game

War Clicks game

So without further ado, let’s get into the fun part – what we’ll be delivering to you in the following days/weeks :)

 

We are currently working on various unlock additions to the command center, primarily focusing on Quality of Life (QoL) and automation settings, as we believe that is a very important part of any deep incremental to make it more enjoyable by simplifying repeat of arbitrary actions!

 

First of them, we plan to add the “Buy all units” option to Boot Camp, which will allow you to buy all BC units (based on your current buy amount setting) in a specific order – which you will be able to set -we are aiming to add this tomorrow 😉

 

Besides that, we also want to add a buy 10/Max to Army Setup in War Zone, “best benefit” order to Army Setup HQ upgrades, AutoClicker boosts + improvements, and various other similar settings. Lastly, we are strongly considering adding a Continue reading

First CHQ technologies added!

The research teams have done it again – first CHQ technologies can now be researched!

We’ve just deployed this second part of Command Center improvements! The following Country HQ technologies can now be researched:
-Clicking Force MX (+0.2% per level, ONLY in invasion, not in CvC!), Clicking Force MX in BTL(+0.3% per level), Spoils Points Invasion reward MX (+0.5% per level, only applies to Invasion rewards, NOT CvC!)

A NEW WZ tech: Battle Stars From Units MX(+1% per level)

Other improvements:

– rarity boosts formatted more nicely

– technologies details on hover should no longer be cut for bottom row of techs

Fixed a slight difference in frontend calculations of BC unit costs when buying with OCD or MaxOCD, that in some cases caused progress reversals.

– Fixed post-country donations info on CF and VP change to show properly

– Invasion info about over-clicking update removed

We hope you enjoy these new additions to the Research System –there are more interesting Unlocks (QoL) And Upgrades coming next week, as well as some potential buffs to Research Point gains once those are implemented!

Rarity boosts added and some BC improvements!

We just deployed the first set of many updates to come in the following days!

Rarity boosts have been added to Command Center technologies
When you now research new technologies which are not common, they will also come with a random “rarity boost”. This boost will be one of possible ones to have for a technology (i.e. for BC techs, it can be production MX, Air production MX…). The boost amount will depend on item rarity (Uncommon 1-5%, Rare 6-10%, Very Rare 11-15%, Epic 16-25%).
The rarity boost will be applied ONLY to any matching rarity boosts the technology has (it is not not an overall boost.

When combining techs, the higher percent rarity boost will be applied, if those are the same, then the rarity boost type of the “TO item” will be combined.

This update gives more meaning to rarity, and gives you reasons to collect and store specific technologies, and not just randomly combining items.

There  are many more Command Center updates coming this week, but we wanted to roll this one out quickly, so you can start getting these rarity boosts! 😉

Command Center updates

Command Center updates

This update also improves how Boot Camp handles times when opened. Before cycling could be up to 25% slower (in most cases 1-5% slower) when Boot Camp was opened compared to when you’d have the game closed/off focus. This now makes it near 100% accurate even on slower computers – let us know if anyone still experiences these issues owe  can further optimize.
The update also fixes a frontend cost calculation mistake, that happened when one had 0 units, and bought with OCD/MaxOCD. We also plan to fix a calculation difference, that happens with the OCD options when buying on 1 to “closest milestone amount” unit amounts. These could in various cases cause the infamous progress revert, so thanks again to the user q1k for helping us clearly debug this issue so we can now resolve it :)

Latest bugfixes and new activities coming up!

The past week or so we have been trying to dig into the rare “progress revert” issue some are having here and there. After exhaustive testing and trying to consistently replicate the issue on our side (we couldn’t), we resorted to extensive logging and trying to make educated guesses when these issues happened. We are happy to say, that with the data gathered so far, and some fixes applied, we managed to resolve quite a few cases, and already reduced the issue occurrence by over 75% in Boot Camp and over 50% in War Zone. In other words, only about 1% of our players still get some sort of issue (sometimes) in BC, and less than 5% in War Zone.

We deployed some additional improvements last week and hope to bring that further down, but based on all the data it seems very unlikely we’ll be able to completely eradicate this issue, as there’s just scenarios that are unavoidable and would require a full game rework (which just isn’t viable at this point). But these changes will help make it much less common, and we will continue to follow data in hopes we can improve it further :)

We uploaded some small improvements to Research System, to make it a bit more convenient:
– Level of an item is now visible  in inventory
– When combining items, if a boost is improved, it will be marked in blue color. If a boost is dropped when merging, it will be marked with the red color

We’ll now be working on the Research System CHQ technologies and hopefully it all goes well and you could see them implemented soon!

We’re also preparing all the specs/finalizations for the upcoming Event where you’ll be able to test your business skills as a landlord renting properties to your guest! More will be shared next week!

Have fun, guys! 😊
War Clicks Team