We are nearing completion of all the main mechanics of the idle part!
We’ve done first playability tests of the game and even without optimized statistics/progression, sounds and fancy animation additions we have to say the game already feels great
Next week that is something we will focus on, so we can then work on adding tutorials, opening points and final UX improvements. If we get that out of our way fast, we will also find some time to do additional improvements to the old active part, from improved (backend and frontend) performance, UX, auto scaling/infinity.
Due to the high-impact re-launch we will be doing with the addition of the idle part, we are seriously considering performing a game restart, to put everyone on the same Continue reading