MonthApril 2019

Sneak peaks of upcoming updates! (WIP – Part2)

We want to give you a quick update on this. As all of these updates are quite significant in their own, we want to make sure we do them all properly, and also to not suddenly shower you with them.

Also, if we worked on finishing all of them properly before releasing anything, we think that 3-4 weeks without any updates is quite a lot, and that we will probably be better off splitting these updates into a few batches.

This will help us keep better development focus, ensure you are not showered with tons of huge updates suddenly, help us develop/think certain things through better and generally ensure better update quality and keep things more interesting for you all!

In short, we will be releasing these updates in this order, we are aiming to release the first & most cruicial one, sometime next week:

*Information is condensed here, to outline the major changes only. Any boosts or specifics mentioned are still subject to change/balancing.

1) Lategame rework and extending Boot Camp gameplay

This includes being able to start a new Boot Camp at a certain point, which will get you started on a new fresh Boot Camp, as you expand your military production.

This will ensure you can always get more units deployed to War Zone, as you will never be stopped by “slow late game progression” and exponential issues the game brings.

New BCs will give you permanent score MX, permanent MX to deploying support units, and also you will be able to choose 2 different perks/bonuses for each Boot Camp playthrough:

First one is a specialization choice, which will give you air/land/sea BC units a Continue reading

Sneak peaks of upcoming updates! (WIP – Part1)

As we are focused working on the big updates (lategame extension, research system, re-balancing), and are meanwhile not able to trickle many other updates, we figured to give you a sneak peak of these updates!

  • *Note that these are all work in progress, and UI, design and exact details are subject to major tuning still, and most things you see are placholders – we won’t use lego figures for the final release :)
  • We are also welcoming any feedback & further requests/ideas, as with a lot of core code prepared, we are now getting to the details of these updates, that are still very much agile and in continued discussion. Read below for detaisl on what exactly we’d love to hear more from you about.

RESEARCH SYSTEM

Here is the core of our “research system” – basic funtionality of inventory and technology generation, which believe it or not was one of the most time consuming parts of this feature.

Research System – sneak peak link

“Boot Camp restarts”

This might not look like much, but most work for adding a feature where you can start a new Boot Camp is actually on the backend, and is mostly done! We’ve also already added limits on deploying, increased support unit gains from new worlds…

BC restarts – Sneak peak link

SUPPORT UNITS getting bigger
We’ve also finished recoding code that will allow us to support huge amounts of support units, which is the pillar for any balancing of deploys, new boot camp world, research system and balancign War zone progression.

Support units

Support units

WARZONE battles reworked
We have also reworked the way we create, read and store War Zone battles, which allows us to indefinitely scale battles, their units and optimzied the whoel procedure, which is not important for this update, but also any future ones. We also took the chance to do some quick additions in units you see on the battlefield and some graphical improvements.

WZ battles reworked – sneak peak link

There are many more details that these updates will cover, but we are happy to let you know that are progressing well, and have finished many of the most challenging Continue reading

Easter Event is released – New mission is waiting on your commands!

When you thought things couldn’t get any weirder, now you’ll have to help out a bunny?

Easter is almost here and you have a special holiday-related mission to complete! Easter bunny and his pals are already waiting on your commands, as they heard that you are a great war strategist with great fighting skills!? So, they thought that you might be able to help them finish their mission…

Your GOAL is to command these Easter Pals and make sure they bring their best to the table!
Although there will be lots of players included in the Event competition, only the best strategists and commanders will end up on TOP.

Easter Egg Hunt Event ends on Tuesday (April 22nd, 14:00 GMT) – …enough words, let’s start with the egg-citement. Great rewards await!

Easter Egg Hunt Event on War Clicks

Easter Egg Hunt Event on War Clicks

P.S.: Keep an eye on the shop during the Event as some event products might get discounted.

And how do you like your numbers?

We’re happy to let you know that from now on, you can choose how you prefer in-game numbers to be displayed: suffix, engineering or scientific notation! On top of this you can now choose preferred notation for thousand and decimal separator. You’ll find all of these within the general settings!

*These changes require you to refresh the game to properly see.

We’ve done our best to avoid any bugs (display or otherwise), but if you spot any issues with display anywhere, please let us know via reddit or email at info@ warclicks.com

A few other notes:
By default all formatting styles will display with suffix up to 9e11 (K, M, B). If you feel these should also show without the suffixes, let us know and we can consider changing it. But it helped us keep some things simpler.
Some pages collect data from server, where numbers are formatted server side – Shop, competition rankings and several things within CvC & CHQ, and will not take your preference into account. In case of CvC/ CHQ, it WILL take your preference into account, but if you changes your setting, might require a re-login to take effect. We will try to improve this in the following days, but requires some additional coding.
Changing formatting will only take effect after the numbers has changed – i.e. On next cycle/damage done, not immediately on settings change.

On top of the formatting change, we also fixed a display bug for Daily Mission, where in some cases it wouldn’t close.
We also fixed a bug with saving settings sometimes, so hopefully you shouldn’t see issues with that anymore.

If you have any other requests regarding formatting, please let us know, and we’ll see what we can do about it :)