We just deployed the first set of many updates to come in the following days!
Rarity boosts have been added to Command Center technologies
When you now research new technologies which are not common, they will also come with a random “rarity boost”. This boost will be one of possible ones to have for a technology (i.e. for BC techs, it can be production MX, Air production MX…). The boost amount will depend on item rarity (Uncommon 1-5%, Rare 6-10%, Very Rare 11-15%, Epic 16-25%).
The rarity boost will be applied ONLY to any matching rarity boosts the technology has (it is not not an overall boost.
When combining techs, the higher percent rarity boost will be applied, if those are the same, then the rarity boost type of the “TO item” will be combined.
This update gives more meaning to rarity, and gives you reasons to collect and store specific technologies, and not just randomly combining items.
There are many more Command Center updates coming this week, but we wanted to roll this one out quickly, so you can start getting these rarity boosts! 😉
This update also improves how Boot Camp handles times when opened. Before cycling could be up to 25% slower (in most cases 1-5% slower) when Boot Camp was opened compared to when you’d have the game closed/off focus. This now makes it near 100% accurate even on slower computers – let us know if anyone still experiences these issues owe can further optimize.
The update also fixes a frontend cost calculation mistake, that happened when one had 0 units, and bought with OCD/MaxOCD. We also plan to fix a calculation difference, that happens with the OCD options when buying on 1 to “closest milestone amount” unit amounts. These could in various cases cause the infamous progress revert, so thanks again to the user q1k for helping us clearly debug this issue so we can now resolve it