MonthSeptember 2016

WarClicks development is kicking up a gear

We have some very exciting news for you! It has been a crazy August and a busy September with some delays in deployments, and just generally we were not able to be as focused on WarClicks development as we would like to have been, to be able to deliver all that we still have in mind for this game.

Therefore we are thrilled to let you know that we have secured a partnership with a company that will enable us to fully devote to WarClicks development for a few

business collaboration

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Re-based code deploy – Fixes update

Yesterday we have deployed the re-based code of WarClicks, and unfortunately we have missed some things in testing. Specifically the issue some of the top players had with negative scores we are taking care of now – some bugs in the new code caused scores over 2^32 to be considered as Integers.


We already got rid of the bug, and are now working on a script that will return all scores of the affected players to their real, pre-deploy state. The scores should be sorted within a few hours from this post.


We sincerely apologize for any inconvenience caused and the slip in testing!

Quick general update

Crazy August is finally over – Mix of vacation, business trips and busyness with projects has prevented us from keeping in close contact with you guys in relation to WarClicks. But that aside, we have managed to get a lot done – even though with some unexpected delays and extra work with the game code re-base, but at least we will have a lot of future development issues solved by doing more in one go than we initially planned.


code rework

Game Code re-base

We are planning to have the re-based code fully tested and deployed by the end Continue reading