MonthJune 2016

Country invasion is NOW LIVE!

Feel free to check out our newest update/new game element, Country Invasion is finally here! It adds a new community element to the game, adding a second form of competition between countries.

country invasion

country invasion

When starting the Country invasion, players will face at first face some easy battles, which also one soldier can defeat in a single day. But soon the battles will become tougher and it will be impossible for a single soldier to complete an invasion on his own, or at the very least it will take you a while. To progress through the country Continue reading

Country invasion

We will finally be adding the first long-awaited missing elements of community to the game, via the release of “Country Invasion”. It should help boost activity within countries and get players to work more together towards a common goal by defeating daily invasions with their countrymen to claim the war spoils.

Country invasion

Country invasion

By contributing to country invasions, players will gain additional rewards for their
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Tutorials

Perhaps the ones of you who have been around for longer, might not have noticed this as you’re already past the “tutorial point”. We’ve done a huge overhaul to the messaging and tutorial system at the beginning of the game. The old one with tutorial popups was way too intrusive (sometimes also annoying) and we’ve now made it much cleaner and user-friendly. Not to mention it gives us a lot of options for adding potential future narrative.

 

tutorial

tutorial

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In-game advertising

As you’ve likely noticed we have done quite a few updates to the game lately. We are trying to get you the best user experience possible, and according to some analysis done after the updates, we are glad to say, that we are now seeing better play-through and activity from our average player than ever!

Global game involves players all around the globe

 Game involves players all around the globe…

There is still a lot of improvements and updates we have planned, and is why we’ve

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