We are currently doing major rework of our code for WarClicks, as it being a work in progress, tons of issues have clumped over time. So we will be re-basing pretty much all of the code as it is keeping our overall progress clogged, and at the same time the re-base will solve a few of the biggest issues with the game. Mainly we are removing a lot of the unnecessary server calls which could cause laggy gameplay experience, and at the same time doing vast optimizations to client-side code, so game should run much smoother after these changes. Perhaps even more importantly, it will allow us to make the game more modular and easy to upgrade, giving us a much better base to work on and prepare for including idle play, unlimited play and unlimited gameplay experience. Basically, it should be one of the most important steps to making the game much more enjoyable to play.
Once the rework is complete, adding idle play to the game is next on our list, so the Continue reading