MonthAugust 2018

Work in progress – New Convert formula

After some delays I’m happy to report that we’re finally working on finishing the complete rework of the Convert option in Boot Camp to make it always rewarding, relevant to War Zone at any point, and also, we’ve found a few ways to make it additionally more relevant game feature. There were a lot of options to consider in order to ensure it will be „always relevant“.

We want to keep the feature easy to use/understand in-game and just always make it impactful to use. But as we understand a lot of you are very keen on strategy optimizations we feel we should share the underlying changes and how it might affect strategy (because a lot of you will certainly be asking for specifics), and well… also show how in depth we have to think about updates, especially ones revolving about balance/progression – hence why sometimes they might take a bit longer to get out. And that it’s sometimes also really hard to explain these in-game without complicating things 😀

TLDR – we hope to finish implementation tomorrow, where we might adjust some final numbers based on account testing, but the fundamentals of the calculations will remain. In case it requires a bit more testing and fine-tuning, it will be released on Monday. At the bottom of this post there is also a quick recap of other balancing/progression updates we are focusing on after this.

And since these bigger changes/considerations are not really visible to you as players until done, we think it might help fill the gap a bit while waiting on it to be finished, Continue reading

New Spin the Wheel is coming to War Clicks

Hey everyone!

Its been a while, since we promised a complete rework of the current version of the Wheel! So, we started working on a new version, a more unique one, with more intriguing rewards! Our analyses and player feedbacks showed that players didn’t like to get Re-spins as a reward and also some Gold rewards were completely outdated. We decided to create an experience where the player would have lots of fun when spinning/waiting on the reward/receiving it.
So, we kept the best rewards from the previous version, throw outdated ones in the trash and add new/interesting ones. The number of rewards on the wheel was also reduced, the previous version has 16 different rewards, while the current one has only 12, as we are trying to give out as intriguing rewards as possible.

Spin the Wheel_new

Spin the Wheel_new

Completely new rewards will now be:
– PvP point
– Unlock Time Challenge for 1 day
– 30s Double Damage per Click
– 2 additional chances to Spin the Wheel
We used Gold, Time Challenge chances & Refuel from the previous version, as we see those were the ones that were the best and always well-accepted!

New Spin the Wheel should be released right after the weekend with some of the other small game updates.
Stay tuned to see the other game updates, as we are working on a lot of them lately. The game is improving a lot, in terms of progression, handling, balancing, new features, …

Dev Update – 20th August

We’ve uploaded a major fix to some rare WZ saving issues today:
– There were a few cases where on back end DPC and support power weren’t properly calculated, resulting in “smaller DPC/SP” when verifying progress.
– When buying Support Power upgrades, it sometimes didn’t properly account for one of the multiplier bonuses
– a few other rare cases (PvP and sacrifice) where on back end it actually calculated too much DPC/Support power
All of the above in rare cases caused a, rollback issue when War Zone tried to update (visible in the error when reaching PvP, or going to BC and back and seeing some progress reverted).
We’ve identified another small issue with Battle Stars addition on back end, that will be corrected tomorrow. Although small in some rare cases it could cause a similar issue as the above. But we want to get this sorted 100% accurately!
If you still experience any similar issues please let us know so we may investigate further.

GameDev update – August 17th

Yesterday & Today we’ve had to deal with some unexpected issues/tasks but still managed to get a few things deployed:

  • fixed display of Rank rewards to show proper base DPC gain when achieving a specific rank
  • fixed Support Upgrades total “base” power by unit type to not be multiplied by PvP power in the upgrades section as it was misleading
  • buying HQ DPC upgrades will now immediately properly refresh the level of the current upgrade
  • Added an info popup after deploying for first time to make it clearer what happened ot new users
  • Added a similar popup to privatization, that will appear every privatization as it’s quite rare and this helps ensure there’s no “confusion” what it does
  • 10% fuel upgrade restriction pops a confirmation if you’re above 90% fuel
  • resolved some major game loading speed issue, that was causing quite some issues, especially on Chrome

We are also preparing a full priority list of upcoming improvements, bugfixes, additions over the weekend, to give you a broader overview of what we are focusing on and what to expect to be sorted approximately when. We will update/upload it on Monday.

Development Updates – 15th August

In the past week we have gotten rid of various bugs, display issues, small improvements – most notably:


  • resolved some renown reward addition issues (which actually caused another bug where more gold was given out during the weekend for renown rewards, until it was fixed)
  • IE sacrifice unclickable issue resolved, duplicated daily mission choice resolved
  • a discount has been added to the bribe option and the final autoclicker upgrade found in the shop



We will be rolling out several progression / balance improvements in the following week, from finally revamping the Convert rewards in Boot Camp to scale properly, balancing War Zone better, adding various other improvements to the game etc. We also will be looking at some loading/server issues some of you have been experiencing at times, which make it a bit annoying at times! We’ve got a huge list of things we want to work on in the following weeks, so expect a lot of these to be sorted.
Finally, we would like to thank everyone for your feedback and suggestions – mainly on where you think the game does currently not provide a great experience, which for most seems to be the „early game„ as it losses excitement at points. We will be addressing this with not only improved presentation and features, but importantly also look at various gold boosts/upgrades and improving gold-collection. Delivering a great, fun, exciting experience to everyone (at any game-point) is something we’re striving towards and where we will be putting a lot of our focus on in the following weeks!


Thanks for your patient!

Have fun :)


Development Updates – 9th August


We have just pushed several updates, bug fixes/improvements to War Clicks:

resolved an issue where renown goal rewards caused some potential unit/upgrade loss, as they weren’t immediately considered on state update (i.e. Buying 25 units, and it reverted to 23 units bought)

Resolved some potential cycle gain display issues on Boot Camp tents (e200, stuck animation...)

Fixed a case where farm icon would not show

Fixed an issue where out/in focus could create doubled events in Boot Camp (buy 1 unit, but ti buys twice, trainers  pop up open/close immediately)

Improved some settings that potentially caused 403 errors if you had game opened for several hours

Ranks and Renown  information popups improved design and with more information on future rewards

Changed chat date format

added some missing click sounds, and some other minor display fixes

Fixed an issue where in IE you couldn’t click on “sacrifice” or “farming” after losing a Boss battle
Thanks to everyone for your feedback and help with reporting any issues and giving out suggestions. A lot more updates, improvements and bug fixes are comings in the following week as well 😉

Have fun playing! :)


Current BugFix List

Below is our current list of urgent bugs that needs to be smashed immediately. We believe most of the bugs should be fixed in the following days/week.  We’re aware of some other not so urgent bugs that will be done afterwards.

Feel free to leave your opinion, discuss about the improvements, some other annoying parts or just check what will be done soon.

So, here is the list of Bugs we are focusing in the following days:

  • Tutorials after Deploy/Privatize to help clear doubt about their effects
  • Invasion Help Texts Update
  • AutoClicker available inside the Shop
  • Add missing Flags on sprites
  • In-game Chat – new clearer date format
  • Prevent Fuel buying (from Army setup) if over 90% Fuel owned
  • Ranks/Renown – Show 5 upcoming rewards for reaching the goals
  • Convert- Update outdated formula that better matches War zone progression
  • Daily Missions- same type of missions popping up in the same window
  • Daily Missions – Score missions progress not calculated correctly
  • Daily Re-supply Truck – add battle/level requirements
  • Sounds – add click sounds on places where missing
  • Optimizing Asset sizes
  • In/out of focus issues
  • Round up issue Rank/Renown bar
  • PvP Skip – complete faster
  • Achievements – Double check on Air/Land/Sea battles

Quite a few updates, some being quite impactful

Last week week we’ve deployed quite a few updates, some being quite impactful (in order of most to least recent):

  • PvP support unit losses no longer added wave by wave, but only calculated overall for each unit type. Before you could’ve lost up to 5×3% of a unit in each PvP battle, this has now been maxed to 3% overall.
  • Added a multiplicative 1% DPC and 2% Support Power multiplicators to every PvP upgrade, which will help negate support unit losses, and actually help towards progression and increasing your long term damage output. This will also make Support Power a LOT more useful across all stages.
  • Deploy/Privatization sometimes causing some icons to disappear temporarily
  • Boss battle type now works properly with support power
  • Added a “time to deploy” information to the deploy screen, allowing you to make easier decisions of what actions to take
  • Other minor changes, bugfixes and improvements

War Clicks team

Deploy Troops New Timer

Yesterday we wanted to deploy several fixes/improvements, namely “Time to deploy information”, and “renown” issue on in/out of focus, changed a bit how video icon flickers to make it a bit less annoying.

However, during final testing of “Time to deploy” we first based it off fixed “10%” change increments, which was a bit weird/seemingly buggy experience at bigger increases. So tried to make it more dynamic and useful so that it’d starts of at 10%, 20%,… but when it reaches 100% the increments become 200%, 300%,.. when a 1000%, they become 2000%, 3000%… etc.
This change was a bit more time consuming than we thought, so ran out of enough of time for a proper final test.
So we will be deploying all of these updates today. And then throughout the day probably get a few more updates out.

Here’s a GIF of what’s it about and why it should be that useful to you :)

Deploy Timer

Deploy Timer

Development Updates – 1st August

The past week we have made some updates that might not have been so obvious:

– We have added a „Country Change“ option where anyone whose country is not selected automatically or on registering, will be able to change it within the game. This can be accessed by clicking on the flag in your profile or on the flag next to your information in the left top of War zone or boot Camp.

– For those that have a country selected, you will only see some information pop up, but we will be looking into extending this to be able to change a country after you already are fighting for one. But there are many things to consider here, so we won’t be opening this option until we have clear solutions on possible problems this might cause (i.e. Rankings, CI stats, rewards…)

  • some chat reliability updates
  • Daily task prevents opening a task if you don’t full fill the condition has been fixed
Patch Notes

Patch Notes


We are currently working on a set of smaller improvements, like adding a “time till next deploy” information within the deploy pop up to make it a lot more informative, fixing some in/out of tab focus issues, working on adding a DPC/Support power multiplier effect to PvP upgrades, working on improving Convert rewards, improving War Zone balancing, Improving some things regarding PvP battles and sorting out a set of bugs and other playability improvements.

A lot of these updates will be trickled out over the next few days, but next few in general will be filled with many improvements all around the game, so keep an eye for them :)