MonthJanuary 2019

Current development focus

As we have recently released two HUGE features (Events and CvC(+Alliance Fights)) we now want to focus on some issues and updates we had to put on the side during the development of those.

First some major bugfixes & improvements will be sorted, then we will also do some major balancing updates (more on that below) that will make the game pace more exciting, especially in late game.

GENERAL BUGS/IMPROVEMENTS
While we will be chipping through most of the full bug/improvements/ideas lists, we will be prioritizing these bugfixes/improvements in the following weeks to get as many sorted as possible:

  • Remaining War Zone progress revert issues, and clarification of such, to prevent issue snowballing if user has no idea of what caused it (i.e. 3rd party autoclickers causing overclicking)
  • Resolving any issues with completion and collection of Daily Tasks and Missions
  • Resolve various autoclicker bugs (in-out of focus bugs where it freezes, more consistent clicking speed…)
  • Improve our 10 clicks/s limit handling so it does not happen that AC delivers less clicks than it should, and also try to covney this info to user more clearly
  • Daily Mission with clicks as a task have take into account 2x/3x DPC upgrades
  • Try to improve our timer handling, as off focus currently halts them and they don’t „make up“ when you get, making their information out of date
  • Look into any issues with shortcuts firing when they shouldn’t (i.e. On certain popups)
  • Chat needs to get some love with bugfixes and improvements (text disappearing, invisible messages, …)
  • More improvements to the in-game autoclicker – while we allow use of 3rd party autoclickers (as there’s a 10 CPS limit anyway), we don’t want you to have to go to resort to them (if the in-game one was working well enough)
  • Look into some performance improvements
  • Various smaller bugs (total GPS sometimes disappearing…)

FEATURE IMPROVEMENTS
We also want to look into the following:

  • Improving the usage of 2x/3x DPC upgrades, Bribe option, AutoClicker), PvP simulations improvements/balance
  • Some QoL features (buy all units, more various usefull settings, deploy aura)

CvC IMPROVEMENTS
CvC/Alliance fights will also be getting some continued improvements and better balancing. Some of the Country HQ features and Country Invasion fights will also be getting some improvements and better balancing.

NEW EVENT
As there is a new Event coming (23rd January) we will also be working on some Continue reading

Game Dev update – Jan15

Improved Boot Camp saving that should now prevent annoying saving issues (i.e. Some units, upgrades disappearing due to some unit cycles being neglected in weird conditions).  Also if now something doesn’t save (for weird potential rare reasons) the game will now return this information to user in a popup, and reset game’s state properly. This means that progress should now be reset for max 30 seconds and not „snowball“ into a big issues. Similar system will be added to WZ now, to remove any confusion about click speed limits and prevent revertion in those rare cases as well.

In the past few weeks we have also got rid of a lot of random issues with CvC results, which were hard to replicate on local servers and issues were revealed on live data. There were several issues with wrong  result calculations, display bugs, reward distribution issues… These were now fixed and CvC should be working properly now.

Today we’ve just deployed the Boot Camp game re-init in case of issues with saving, that should resolve and clarify any rare issues users still might have with that.

We’ve also fixed the issue with today’s CvC results and recalculated them to Continue reading

Alliance Fights RELEASED!

We’ve released a completely new addition to Country vs. Country battles – ALLIANCE FIGHTS!

Alliance fights

Alliance fights

Hopefully, you’ve managed to complete the requirements during the week and will participate in the first Alliance fights starting today and continuing tomorrow (January 12th & 13th)! If you’ve missed it, do your best during the upcoming week and fight in the next ones, as Alliance fights are here to stay on War Clicks and will commence every weekend! 😉 And during the weekdays it’s CvC as usual!

We’ve added new chat rooms for both groups of alliance players, which will be open during the weekend. If you’re eligible to fight you’ll see your group tab added in the chat popup. So, make sure to get to know your teammates and try to prepare the best fighting formations with your new Alliance team members to win the fights!

Have fun!
War Clicks Team

Alliance Fights coming on War Clicks this Saturday!

There are just a few days left until we release the Alliance Fights within the Country Vs. Country feature (CvC)!

We’d like you to join the 1st fights this Saturday & Sunday– so we are here sharing important requirements that you need to meet to be able to participate in battles during the weekend! (Alliance fights will replace CvC fights during weekends)

How to earn yourself an ENTRANCE TICKET for the ALLIANCE Fights?
– There are 2 ways of how you can earn the right to fight in Alliance Fights:

1. All Council Members qualify for the Alliance fights (so, try to get into your Country’s council – TOP 20 members of your Country based on Voting Power)

2. Earn it by actively playing (you just need to participate in Country Vs. Country battles 3x during the week of the fight). It’s really simple and you are also helping your country by doing that, so this should be easy as pie!

Alliance Fights

Alliance Fights

For each alliance fight rewards will be distributed amongst participants (Spoil Points and Alliance Stars which grant DPC boosts) , which is another reason for you to earn yourself an Entrance ticket as soon as possible!

Have fun & see you in the 1st Alliance fight on War Clicks this Saturday!

Development update: January 8th

– Fixed some issues with calculating final front positions based on user choices
– Fixed an issue where Attack/def progressive bonus wouldn’t reset to 0, if it was under 20 and country won all those fronts
– added reinforcement inbound “timer” to replays to make it more clear how much time attacker has to destroy the HQ
– some various CvC bugfixes/improvements, such as replays returning you back to yesterday’s results
– Balanced CvC fights for HQ to have more significant health, as before a tank getting through would almost 100% destroy the HQ, and defender had no chance to defend. This makes the replays more sensible and allows for more variety than just 0 or 100% bonus rewards
– Various CvC replay bugs fixed, where i.e. tank would roll over turrets, or replay wouldn’t start
– Added prevention of keyboard shortcuts used/fired while on various popups (profile, donate, login popup, activity rewards)
– Fixed an issue where Daily activity rewards wouldn’t properly refresh while in WZ during a daily reset, and you needed to first go to BC and back.
– Fixed an issue where there was a chance that your daily supplies wouldn’t reset if you were online in War Zone during it