Improved Boot Camp saving that should now prevent annoying saving issues (i.e. Some units, upgrades disappearing due to some unit cycles being neglected in weird conditions). Also if now something doesn’t save (for weird potential rare reasons) the game will now return this information to user in a popup, and reset game’s state properly. This means that progress should now be reset for max 30 seconds and not „snowball“ into a big issues. Similar system will be added to WZ now, to remove any confusion about click speed limits and prevent revertion in those rare cases as well.
In the past few weeks we have also got rid of a lot of random issues with CvC results, which were hard to replicate on local servers and issues were revealed on live data. There were several issues with wrong result calculations, display bugs, reward distribution issues… These were now fixed and CvC should be working properly now.
Today we’ve just deployed the Boot Camp game re-init in case of issues with saving, that should resolve and clarify any rare issues users still might have with that.
We’ve also fixed the issue with today’s CvC results and recalculated them to populate properly, as well as distributed a full 100% Spoil Points to all attackers, as all defenders already received it (so everyone got a full 100% bonus today!)
To avoid confusion (and as it’s needless) we’re also removing the alliance chats during the week (they will only be visible during Saturday-Monday), as alliance last only during the weekend and every week alliance gorups are refreshed anyway. This is not a real-time change, and will only hide/show that chat tab after a game refresh for now.
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