Taggame update

Major update overview: Late-game rework – extending Boot Camp gameplay

Unfortunately, we had a few unforeseen things to deal with and were not able to complete the updates properly to release this week as we had initially hoped (plus we wanted the current competition week to end), but we will definitely be able to release it this coming week!

Currently, we aim to release on Monday or Tuesday, during which there will be a maintenance period of 1-6 hours as we’ll have to adjust some things with user states to properly work with all the new improvements and new content. However, as this is a major update that deals with some of the core code and user states, we’d like to ask for your understanding should any additional delays happen – things are currently looking good, but we want to be as certain as possible that things will work properly in all areas from the start.

We just wanted to give you a heads up, especially if any of the coming changes might affect your choice of strategy in the coming days. For this purpose, and to get you a bit more familiar with the details of the update, we’ve prepared a condensed overview of the update below:

This particular update is set to revitalize boring late-game Boot Camp (BC) gameplay, provide you with un-drainable source of replenishing your support units and with that keep late-game War Zone (WZ) more dynamic, resolve the annoying “quick deploying” issue, spice up the weekly competitions and resolve some issues there, give you different strategy options/game focus, and also introduce some game optimizations (front and backend), that will allow us to scale the game further and improve your experience.

Tactical Map – extending Boot Camp gameplay
Reaching 1e200 Power Points in Boot Camp allows you to start commanding a New Boot Camp from scratch, giving you plenty of (long term)benefits:
A permanent support units MX when deploying (min +100%, +3% for starting a new BC with every e1 (X10) higher than minimum)
Specialize your new Boot Camp in a certain military branch (your land/air/sea units

Continue reading

UPDATE – FEB 19

Hey soldiers!

The Cupid’s Mission Event is over – feel free to check the results within the game and see where you ended at compared to others. Congratulations to all winners! 😉

Tier rewards

Tier rewards

New Event is coming in March, but meanwhile feel free to participate in Country battles to guarantee yourself an Alliance ticket for the weekend fights!

We’ve lowered the waiting times between Invasion attempts from 30 to 10 minutes, so more players will now be able to use all of their 3 Free daily chances to fight Invasions! (Use all chances today)

P.S.: New round of Weekly Competitions started yesterday (Trophy icon in left low-corner) and will end on Sunday – Do you have the power to outperform other players there??

Good luck & Have FUN! :)

War Clicks Team

GameDev update – Feb 15

  • Wait time between invasion attempts reduced from 30 to 10 minutes
  • Fixed “Baloon” spelling in Event
  • Fixed a bunch of random bugs with claiming SPW or promo codes rewards related to Time Challenge, or time challenge unlock.
  • Spin The Wheel chances immediately deduct visually and added some multi click prevention if you ran out of spins
  • Added some additional checks to War Zone progress verification/saving, that presumably might have increased the chance of causing any “negative/positive signs” for revertions
  • Prevention of double offerwall confirmation popup, adding gold twice and causing issues from them
  • Fixed (presumably) any issues with showing Event or Competition rewards popups

UPDATE: February 13th

We just released another update (requires refresh to take affect):

– Resolved issue of Daily Tasks sometimes not recognizing Spin the Wheel, or daily activity rewards towards completion. * keeping an eye on this still, so please report if you spot any sort of issue with this still!

– Also prettified the daily tasks a bit in some cases, to make it a bit clearer what the status is

– The Power points reward from daily task has been buffed – from doubling your current power points, it will now 10x them (before you gained the same amount, now you gain 9x of the amount). It’s a quick buff to this reward, but we’ll look into improving the rewards overall soon

– Fixed a bug where converting SP to rewards, wouldn’t immediately disable a button if not enough SP available

– Fixed a bug where 30s DPC would sometimes suddenly show “3” as amount, even though you actually have more/less of them

– Fixed the issue of CvC battles sometimes calculating the result a bit differently than what the replay showed. Note this might mean some replay today might suddenly show differently, but from tomorrow onward these issues should be fixed. If anyone ever still sees a discrepancy in results & replays, please let us know immediately so we can fix them ASAP.

Game Dev update – Jan15

Improved Boot Camp saving that should now prevent annoying saving issues (i.e. Some units, upgrades disappearing due to some unit cycles being neglected in weird conditions).  Also if now something doesn’t save (for weird potential rare reasons) the game will now return this information to user in a popup, and reset game’s state properly. This means that progress should now be reset for max 30 seconds and not „snowball“ into a big issues. Similar system will be added to WZ now, to remove any confusion about click speed limits and prevent revertion in those rare cases as well.

In the past few weeks we have also got rid of a lot of random issues with CvC results, which were hard to replicate on local servers and issues were revealed on live data. There were several issues with wrong  result calculations, display bugs, reward distribution issues… These were now fixed and CvC should be working properly now.

Today we’ve just deployed the Boot Camp game re-init in case of issues with saving, that should resolve and clarify any rare issues users still might have with that.

We’ve also fixed the issue with today’s CvC results and recalculated them to Continue reading

Development Updates – 15th August

In the past week we have gotten rid of various bugs, display issues, small improvements – most notably:

 

  • resolved some renown reward addition issues (which actually caused another bug where more gold was given out during the weekend for renown rewards, until it was fixed)
  • IE sacrifice unclickable issue resolved, duplicated daily mission choice resolved
  • a discount has been added to the bribe option and the final autoclicker upgrade found in the shop

 

 

We will be rolling out several progression / balance improvements in the following week, from finally revamping the Convert rewards in Boot Camp to scale properly, balancing War Zone better, adding various other improvements to the game etc. We also will be looking at some loading/server issues some of you have been experiencing at times, which make it a bit annoying at times! We’ve got a huge list of things we want to work on in the following weeks, so expect a lot of these to be sorted.
Finally, we would like to thank everyone for your feedback and suggestions – mainly on where you think the game does currently not provide a great experience, which for most seems to be the „early game„ as it losses excitement at points. We will be addressing this with not only improved presentation and features, but importantly also look at various gold boosts/upgrades and improving gold-collection. Delivering a great, fun, exciting experience to everyone (at any game-point) is something we’re striving towards and where we will be putting a lot of our focus on in the following weeks!

 

Thanks for your patient!

Have fun :)

 

Quite a few updates, some being quite impactful

Last week week we’ve deployed quite a few updates, some being quite impactful (in order of most to least recent):

  • PvP support unit losses no longer added wave by wave, but only calculated overall for each unit type. Before you could’ve lost up to 5×3% of a unit in each PvP battle, this has now been maxed to 3% overall.
  • Added a multiplicative 1% DPC and 2% Support Power multiplicators to every PvP upgrade, which will help negate support unit losses, and actually help towards progression and increasing your long term damage output. This will also make Support Power a LOT more useful across all stages.
  • Deploy/Privatization sometimes causing some icons to disappear temporarily
  • Boss battle type now works properly with support power
  • Added a “time to deploy” information to the deploy screen, allowing you to make easier decisions of what actions to take
  • Other minor changes, bugfixes and improvements

Enjoy!
War Clicks team

Development Updates – 1st August

The past week we have made some updates that might not have been so obvious:

– We have added a „Country Change“ option where anyone whose country is not selected automatically or on registering, will be able to change it within the game. This can be accessed by clicking on the flag in your profile or on the flag next to your information in the left top of War zone or boot Camp.

– For those that have a country selected, you will only see some information pop up, but we will be looking into extending this to be able to change a country after you already are fighting for one. But there are many things to consider here, so we won’t be opening this option until we have clear solutions on possible problems this might cause (i.e. Rankings, CI stats, rewards…)

  • some chat reliability updates
  • Daily task prevents opening a task if you don’t full fill the condition has been fixed
Patch Notes

Patch Notes

 

We are currently working on a set of smaller improvements, like adding a “time till next deploy” information within the deploy pop up to make it a lot more informative, fixing some in/out of tab focus issues, working on adding a DPC/Support power multiplier effect to PvP upgrades, working on improving Convert rewards, improving War Zone balancing, Improving some things regarding PvP battles and sorting out a set of bugs and other playability improvements.

A lot of these updates will be trickled out over the next few days, but next few in general will be filled with many improvements all around the game, so keep an eye for them :)

June 29th GameDev Update – CHAT added + Bug fixes & improvements

Yesterday we launched our completely reworked in-game chat system where you can chat privately with your  country mates and discuss strategies, or go all-out in our general chat! Super convenient to use via TAB button from anywhere in the game – check it out and have some friendly banter with competing countries/players :)

New CHAT -hiding inside ;)

 

We also fixed quite a few bugs to improve your experience:

  • issue with War Zone missions not being properly counted. After accepting a mission, the progress up to the first game update wasn’t saved. This affected any mission type
  • We also fixed an issue with the clicks mission where there were 10x too little clicks required to complete the missions.
  • Added a sound when mission completes, and open up the mission widget automatically if it isn’t visible/opened by the player to indicate mission completion clearly.
  • Fixed a bug that wasn’t counting Boss clicks properly towards the mission progress.
  • Fixed video reward views to count towards mission progress properly. Also changed fuel video views to properly reward fuel instead of gold in case of ad errors.
  • We fixed the issue of „black screen“ on BC that happened in some cases if you had a popup opened, went to another screen and got back.
  • Prevented double click on zone switches, which caused some clicks to fire twice (i.e. On BC upgrades/trainers.
  • The above two fixes should help prevent the „&4234 health“ or blank bars issues in BC and WZ in some cases, as well as the annoying „double music overlap“. We are still looking if other cases could cause these. Please let us know if you spot any issues with these still :)
  • Force update on War Zone before opening HQ to ensure progress is saved properly
  • We also did a few bug fixes on the chat that should improve reliability. We are still working on some stability and usability improvements

 

Enjoy! 😉

War Clicks team

Development Updates – 27th June

We’re halfway into our “bug hunting week” and we are glad to report that today we have squashed several of the most annoying bugs some of you have been experiencing – several bugs related to War Zone saving/progress issue!

Bugfixes:
– Fixed several issues where using 30s DPC, buying upgrades (or any other action) during a Boss Battle resulted in some progress not being saved sometimes.
– Fixed issues with gold and fuel drops from units would not be saved correctly
– Fixed issues with using 30s double DPC upgrade, as well as issues with unchanged fuel consumption when buying Double/Triple DPC that resulted in lost progress
– Display issues when buying several 30s DPC-upgrade will now show the proper amount of remaining uses
– DPC in player profiles will now display correctly

We are continuing with other bugfixes and improvements, so expect your experience to be further improved in the following days :)

We also realize that the in-game chat is highly anticipated, and we are happy to say that after various issues of deploying it live, we have managed to fix them today so the chat will finally be added for everyone to use tomorrow!!

War Clicks team