Tagwarzone

Sneak peaks of upcoming updates! (WIP – Part1)

As we are focused working on the big updates (lategame extension, research system, re-balancing), and are meanwhile not able to trickle many other updates, we figured to give you a sneak peak of these updates!

  • *Note that these are all work in progress, and UI, design and exact details are subject to major tuning still, and most things you see are placholders – we won’t use lego figures for the final release :)
  • We are also welcoming any feedback & further requests/ideas, as with a lot of core code prepared, we are now getting to the details of these updates, that are still very much agile and in continued discussion. Read below for detaisl on what exactly we’d love to hear more from you about.

RESEARCH SYSTEM

Here is the core of our “research system” – basic funtionality of inventory and technology generation, which believe it or not was one of the most time consuming parts of this feature.

Research System – sneak peak link

“Boot Camp restarts”

This might not look like much, but most work for adding a feature where you can start a new Boot Camp is actually on the backend, and is mostly done! We’ve also already added limits on deploying, increased support unit gains from new worlds…

BC restarts – Sneak peak link

SUPPORT UNITS getting bigger
We’ve also finished recoding code that will allow us to support huge amounts of support units, which is the pillar for any balancing of deploys, new boot camp world, research system and balancign War zone progression.

Support units

Support units

WARZONE battles reworked
We have also reworked the way we create, read and store War Zone battles, which allows us to indefinitely scale battles, their units and optimzied the whoel procedure, which is not important for this update, but also any future ones. We also took the chance to do some quick additions in units you see on the battlefield and some graphical improvements.

WZ battles reworked – sneak peak link

There are many more details that these updates will cover, but we are happy to let you know that are progressing well, and have finished many of the most challenging Continue reading

Unlocks & AutoClicker

Go to WarZone, open Army setup and you’ll find a new category we just added: Unlocks!

A completely new section that will add additional value to your accounts. Currently, we have five different Unlocks, four of them can be unlocked simply by progression in WarZone (Levels/Ranks) and the last one can unlocked via Gold – because it’s a kind of unlimited product, that allows the AutoClicker unlock to run on it’s own indefinitely without a cooldown period.

Unlocks & AutoClicker

Important things to understand:

By unlocking AutoClicker to your arsenal, it will help you destroy units in WarZone with less effort and ensure your mouse stays intact and you don’t get a carpal tunnel syndrome!

‘Unlock’  new products improve firing time before it overheats, reduce cooldown, firing rate. For new players we suggest to unlock products and their upgrades quickly, Continue reading

Big progression improvement update!

We’ve just rolled out a big progression update to WarClicks, that will improve your gameplay experience and make playing a lot funner again!

 

While most of the changes touch the „late game“ progression, some traces of it will be found by everyone. With this change we have also remove the „reset rewards“ badges, that gave temporary boosts to players who joined WarClicks before 1st December 2017. We’re happy to say that the progression updates take the boost reduction for old players into account and for the most part you will maintain a similar level of progression getting back into the game – on top of progression/upgrades above you helping you out far better! Specifically WarZone DPC boosts were massive, so if you’re an old player that had a massive boost there you will note a significant drop in DPC there. But the battles and bosses toughness have been properly adjusted for that.

These changes mean that your progress/speed of gain in-game will possibly be a lot different than last time you checked – in some cases lowered, in some raised, depending on where in game you were. Make sure to check out both BootCamp and WarZone (especially HQ and support power upgrade in WZ!) upgrades, as you’ll likely be able to buy a ton of them from the get to if you’re at a higher stage in the game!

 

If you’re interested about the details (as well as some info on things we will still touch/improve) you will find them at the very bottom, but here’s a quick recap of the major progression changes – we touched as many areas of the game as possible and improved upon them.

Continue reading

PvP battles – all is fair in love and war

Today we want to introduce you to one of the things we’re looking most forward to as part of the rework – PvP (player vs player) battles!

This rework is a perfect time for us to add to the game something that has not been done to an extent we wanted to – a bigger feel of competitiveness and strategy, as well as making the core of WarZone less repetitive and more exciting.

We have been looking at tons of options to achieve that and have after careful consideration narrowed it down to something we feel will integrate extremely well into the core experience.

WarZone is a dangerous and competitive place – not only do you fight to proceed through battles and increase your power, now every 10th battle will also be a test of your strength and how well you fair against other players.

PvP battles - choose your opponent

PvP battles – choose your opponent

In PvP battles you will get a chance to fight with one of several opponents, who will be similar to you in strength – who you choose to fight is up to you as you might have strengths over someone. To aid you in your choice basic information about the Continue reading

BootCamp Goals Released

As you can see, we’ve uploaded a new feature to BootCamp yesterday.  With it, you are now able to check your current Total Power Points (PP) gained so far and your next goal and title that comes with it. We’ve decided to award you with different rewards when reaching a new title in BootCamp. You’ll be able to get Gold or x amount of PP every time you get a new title! Sounds good?


As the game is changing by its functions and upcoming updates, we will now have two different worlds with TOP leaders in one or another world – by picking different Continue reading

Development update

Just a short sum of what we are currently working on… Our programming team is working on optimizing new goals that will be represented in the following days, which will give you a clearer overview of boot camp numbers and also be able to collect rewards by reaching goals on your road to becoming the most powerful soldier in WarClicks!


On the other side, we are going fully in promoting the game, creating a Press-Kit page so that we have a tool for all journalist around that are willing to spread the word Continue reading

WarZone has received a small facelift!

We’ve done some reskinning of the WarZone graphics and making sure hard-earned ranks get the attention they deserve! Where are you currently at? Check it out in the new Rankings ladders – Are you a Field Marshall yet or still getting there?

Progressing through military ranks will be much more exciting now, we’ve removed all pop-ups that blocked the game when you reach a new rank. Now you’ll be able to find some cool animations that will show your new achievements more smoothly.

We hope you enjoy the new improvements – more will follow soon!
WarClicks Team