Tagwar zone

Out of Fuel??

Do you remember what was your first experience with the Fuel function in War Zone?
Was it good or was it bad? Did you understand where you could gain more fuel or did you think that the game is buggy and doesn’t let you fight any longer?

We had lots of doubts about the previous implementation of Fuel as the requirement to fight battles, especially on how we redirect players from fighting battles to the mini-game Time Challenge, which is one of the main refueling options. Time Challenge was shown late in tutorials, and for players that didn’t read those, it didn’t mean anything. It just ruined their fighting experience if not used. That resulted in lots of game drops, players didn’t find any fast option to fight. We know the gamers are impatient and we are as well when playing games from the start…if the game doesn’t fit our expectations, nor amuse us in the first 5 minutes, then it is not worth playing for hours (in most cases) – it depends on players’ preferences, not every gamer thinks that way…. So we urgently needed to change/improve something about this bottleneck!

When starting work on this task, our main goal was to not fill the game with any error messages, red signs with texts that you are out of fuel, nor with some other forced messages that will ruin a well-flowing fighting experience. We wanted to create an experience that won’t result in game drops anymore, so we came up with a small & cute icon – as ‘graphic display’ of a message that you are out of Fuel… see the image below:

Out of Fuel

Out of Fuel

The warning that you are out of Fuel will pop-up only in the case that your next click/attack consumes more Fuel than you have left at the specific moment (or to imagine a simpler example – your Fuel is 0,00%).
There is also an animation warning you on your last 5% of Fuel. With all that, we believe that it should be now nicely shown that you’re out of Fuel, and that this is the main reason why you’re not able to fight in War Zone anymore!

So, graphic display + animation of last 5% of Fuel + starting Tutorial on Refuel button should resolve a lot of confusion! We are preparing the game for a wider audience, we are now fixing the ‘player drop spots’ and willing to show the game to more players. We believe more players will stay longer in the game, after a few more improvements!

As you know, we are more than happy to hear from the community, so please let us know about your first experience with the game back then… What convinced you to play further, or what kept you back from playing?
What was the most thrilling part of the game? What was the most boring part?
…any other ideas on other small improvements of user experience are warmly welcomed, as we might find enough time to work on some small improvements soon and maybe some players could see their ideas of improvements implemented on War Clicks! 😉

….not to forget… we are soon adding back a Time Challenge unlock a single change option (as this feature was not there for a few months now, full item (unlock for the whole day/more was available only inside the shop)

Country Invasion – Part1

War Clicks is not stopping after massive improvements in the previous months! The game is optimized as never before, and we still have lots of work to put in improving specific game features and polish the game as best as possible for all upcoming future improvements/updates.

As we love to hear feedback from players, we decided to let all players take part in upcoming Country Invasion rework.
We already have an idea of how to rework Country Invasion to make it fun, engaging, and playable for everyone/for countries of all sizes as well as to address several current issues (inactive leaders, better progression, rewards that matter to everyone (always…), how to make it more of a group effort instead of just a few individuals…)  – but would still love to give you a chance to express your opinion, desires and ideas of what you’d like Country Invasion to involve/become!

Here are just some of the topics we’d love to hear from you:
1.) What do you find most annoying in the current version of Country Invasion?
2.) What exactly would you like to add to make Country Invasion more fun to play?
3.) Do you find Country Invasion as one of the main features in War Clicks? If yes, why?
4.) What is more important to you – WarZone’s Rank or BootCamp’s Renown?
5.) Would you like to see every soldier have some power to Vote on specific country topics/ decisions?
6.) (other ideas, wishes) …

We believe together we can create one of the most addicting games of 2018! Let’s do it! :)

..and yeah, don’t forget to make use of Today’s up to 25% Extra Gold offer 😉

Wish you all great fighting,

War Clicks Team

War Clicks upcoming progression/ balance changes

We are glad to have the most pressing issues and bugs resolved (no worries, any known ones are still being worked on!), so the time has finally come to also start work on improving the game in other areas – namely we are finally going to roll out major progression/balance changes!

 

War Clicks is an ever-adapting game where we want to provide you with the best overall experience possible. And as a lot of that experience revolves around numbers, it is not only a huge task to „get it right“, it is also hard to predict/prepare the proper game play balance for the far distant future of gameplay. On the other hand, as we’ve improved, added and gained feedback on the game throughout the past months we also have to fix the balance, progression and experience for new/mid-game players.

So we have to take a proper look at game balance/progression every now and then, and after getting through the most pressing bugs and improvements we’re happy to say that we will soon be rolling out a set of major progression changes (this or next week), that will improve the general game play at all levels, but most noticeably enhance the experience for new players as well as mid/late game players (currently that’s where there is the most stall/boring experience). So without going into too many details yet, here’s the mention of main areas we will be improving (there’s other smaller details/parts of the game we will be adapting as well, but they are not as significant):

Boot Camp

 

  • Currently early game start of Boot Camp doesn’t convey the best experience – shortly put, it shoots the game into the sky too fast, especially once privatization is reached. So we will be adjusting the early progression by removing some upgrades, increasing cycling times. You’re a mid/late game player? No worries, everything we remove early on will be re-added later in the game, so you shouldn’t even see a noticeable difference of what you currently gain and what you would immediately post update. The same applies to any other similar areas of removing/reducing numbers from early game (it will be replaced/added at mid/late game to make up for it). On top of this late game upgrades/content will be extended to avoid a stale late-game experience.
  • Voting bonuses are way too big, and the game progression currently relies too much on them. Plus they’re an annoying experience when it doesn’t work. So voting bonuses will be severely reduced, as well as some of the sites possibly removed, as currently they’re an annoying experience you have to „rely on“. To compensate we will likely double the rewarded video boost, and compensate the rest with upgrades late game.

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