Tagidle game

A Highly anticipated small feature released, Anniversary, Special Thanks

Yesterday, we deployed an update where you can now use the option in Boot Camp to ”Buy all units”, which will allow you to buy all BC units with 1 click (based on your current buy amount setting – unlock it in Command Center under Unlocks). The feature is especially useful after Privatization or every Deploy! Further today we are releasing Mute/ Report options for our in-game chat – so you will be able to adjust the chat according to your preferences)…

We also celebrated our 1st-year with War Clicks on Kongregate – so tons of activities will be going on around there!
Feel free to join here: Kongregate – War Clicks Idle Military game

We also wanted to take a bit of it to give some of our players’ special titles as a gratitude for being really helpful and supportive during longer playing periods!

You’ll notice that we updated our About Us page with a list of these players, and you will find their special Titles/ Trophies in their profiles, such as Bug Hunter – Captain (for helping destroy bugs) and a War Clicks Warrior Trophy (as a special thanks from developers for supporting the game in many ways!).
We also updated Chat rules by giving out extra instructions on how to Mute/ Report users.

Tomorrow, we are starting the Rental Property Business Event – make sure to be there when it starts (Friday, Aug 9th 13:00GMT! 😊

War Clicks overview – future updates/ coming up in the next weeks/ months…

Today, we had a great briefing at our office regarding the future of War Clicks! There’s a lot of things we still want to properly consider to work towards, but we wanted to give you more information on what we are definitely focusing on next and working in the following weeks/months. We’ll soon follow up with more details on a more long-term plan for the game as well!

War Clicks idle game

War Clicks game

So without further ado, let’s get into the fun part – what we’ll be delivering to you in the following days/weeks :)


We are currently working on various unlock additions to the command center, primarily focusing on Quality of Life (QoL) and automation settings, as we believe that is a very important part of any deep incremental to make it more enjoyable by simplifying repeat of arbitrary actions!


First of them, we plan to add the “Buy all units” option to Boot Camp, which will allow you to buy all BC units (based on your current buy amount setting) in a specific order – which you will be able to set -we are aiming to add this tomorrow 😉


Besides that, we also want to add a buy 10/Max to Army Setup in War Zone, “best benefit” order to Army Setup HQ upgrades, AutoClicker boosts + improvements, and various other similar settings. Lastly, we are strongly considering adding a Continue reading

Balancing changes to Tactical map (New Boot Camps)

We are really happy with how the New Boot camps generally turned out, we hope all the late-game players enjoy the hastened progression, tons of support units and generally re-vitalized gameplay!

Tactical Map

Tactical Map

And while the new BC progressions speed and limits seem to be well set, we did notice that some of the top old-time active players (with a ton of badges boosts, investors etc.) seem to be reaching for new BCs at a rate that is a bit alarming. We wanted to hit a soft spot of 1-4 weeks between reaching new BCs (after reaching the first one), as that would keep a great gameplay experience pace, that doesn’t require too much manual work all the time, as well as doesn’t cause potential “power creep”, which is important for long time game integrity!

So we decided to implement a change we had in reserve, that will prevent new BCs being reached too fast, as you gather more and more boosts via various activities – especially with the upcoming Research system, which will add more boosts to both Boot Camp and War Zone, and automation unlocks/options which will generally optimize gameplay and speed up progression even more.
So from today onwards, we’ve changed the minimum limits to start new Boot Camps to start at 1e200 Power Points, and increase by 1e10 (only from 4th Boot Camp requirements onwards) for each next Boot Camp. This requirement will cap at 1e250.

This means that the first 2 new Boot Camps will still remain at 1e200 requirement, which ensures that everyone can reach the first extra bonuses quicker, and beyond that it will take a bit longer. These are just changes in place that will allow us to add additional boosts via Research system, be more generous with event rewards etc.

We hope you enjoy the new Boot Camps – we will continue looking to improve the experience, so if you have any other suggestions/feedback regarding this feature make sure to let us know via Reddit!

P.S.: We will share more info on Research system next week, as the release of that feature is very very close as well :)

Idle Military game with late-game extensions you can’t miss out!

It is finally here – the first and most crucial major update that is to come on War Clicks in May – Late-game rework & “New Boot Camps”!

We’ve already released a bunch of general info about it and what all it entailed, but as the update is now live we’re going to quickly list all the changes and updates that come with it.

You can also find more general information in one of our previous posts about this update, if you haven’t read them yet:

*NOTE: Before proceeding, we’d just like to note down that we have done our best to release this update as clean, bug free and well-balanced as possible, we would still like to ask for your understanding should you find any issues and report them to us if you do, so we may correct them as soon as possible. It was simply an update of massive scale, so we might have missed something, despite rigorous testing. Especially if you find a game-breaking bug or an exploit, please report those immediately and we will gladly reward any such first reports for it. If you experience any new issues with this feature (like map scrolling) we suggest to use Google Chrome/Firefox for time being. Thank you for your understanding, now enjoy the details of the update ;)*


  • Tactical map feature, where you can choose to start a new Boot Camp after reaching 1e200 total power points. This starts a new Boot Camp from scratch, and makes you unable to play the current one further. But you gain huge permanent boosts from your old boot Camp (increase in support units deployed, and permanent score MX from your current Boot Camp). You also can choose Boot Camp’s specialization and an extra perk for the new Boot Camp, that allows you to grow it quicker, and also generate a ton more support units. A new Boot Camp gives you additional benefits, such as being able to deploy a ton more often again, generating yourself more support units over time, resetting your Renown level and giving you a chance to gain all of their rewards again.

  • Storing and handling of Battles and units in War Zone has been reworked, which is mostly a backend change, but will help us optimize some performance and scaling issues the game had. Units will now be created in smaller formations, causing less damage overflow, and also allowing us to introduce new interesting upgrades with the upcoming research system.

  • the way we store Boot Camp units and support units in War Zone has been reworked and allows us to scale them far further than we used to

  • With the new Boot Camps and tons of boosts to support unit deployments that you will now gain over time, this allowed us to put a hard cap on “quick deploying”, as that has become a major issue. From now on, deploying in Boot Camp when you’d gain less than 50% of overall contractors increase, will still be possible, BUT it will NOT send those units to War Zone. This still allows for some micromanagement/optimization in early/mid game, but prevents the game turning into a script war and becoming an annoying grind, that halts your Boot Camp progression completely. Now, trying to speed up your Boot Camp will be a perfectly good strategy to generate a lot more support units over time, via the help of the various permanent multipliers you can gain.

  • Max losses of support units during PvP has been reduced from 3% to 2%.

  • Design change of Boot Camp progress bars, that indicate which of your units are specialized, as well as indicating a new Boot Camp was added

  • Some cycling code in Boot Camp has been optimized, that should cause less CPU and RAM usage, and make the animations a bit smoother, especially when you reach 5k+ units.

  • When you reach your second Boot Camp, you will also unlock a second upgrade to all investors, which will double their contractor boost they provide.

  • A ton of new upgrades were added to Boot Camp past e200 point, allowing you to reach much further, and keep that part of the game faster paced. Note that we will continue tweaking this and have left some room, especially because of the upcoming research system which will introduce new boosts

  • some bugs with deploying (deploy button not lighting up immediately) have been fixed, and it should now work better & faster

  • A ton of new units have been added to War Zone, making things a bit more exciting and fresh again!

  • Fixed a bug where in some browser the top right part of the game (menu) was unclickable for some users

  • Using bribe in Boot Camp will no longer reset your trainer specialization. This makes this feature more useful again, especially if trying to go for faster Boot Camp runs. Note that bribing, will still NOT deploy your units to War Zone.

  • Some other smaller bug fixes and improvements were also done in this update

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Postmortem and Things to come on WarClicks – PART3

Hey all,


Can’t believe it’s been over one year since we started seriously developing WarClicks! Since then we’ve done ton of updates that changed and expanded the game massively, learned so much about the genre and all the possibilities it offers, and watching it expand via so many cool features added in the game.

In fact your contribution and feedback has been a huge help in not just helping us keep the game alive, but also discussions are one of the major driving forces that kept us rethinking things, what we were doing wrong and what we can and should improve. Instead of writing huge incremental walls of text, we’ll try to keep it to some of our most useful lessons that can stay in points (most are aimed at fellow developers, some are just more general):

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An idle-clicker game with 65,000 players!

Woow, a new milestone reached! It took us around 15 days to reach this milestone, that means we’ve setup our marketing strategies right and Warclicks is growing fast at the moment! This is only a small step we’ve completed – in the following months you should see even better results and more players joining WarClicks community on a daily basis!

We have some special/new sources of traffic coming in the following days/weeks, so you should prepare a great strategy to maintain your current position or beat other Continue reading

Refer a friend

It’s a war out there soldier and we need every single new recruit we can find. Help us spread the word to get new recruits and you will be rewarded for every single one of them who helps out! Let’s help out our country and make it the strongest as it will benefit all of us!

How referring system actually works?

Simply send your referral link to your friends – share it on Facebook, Twitter, Reddit, LinkedIn, Instagram or any other social sites you are using and we will give you rewards to claim as the user plays.

Be sure to use your referral link, as only in that case we can link that player to you and give reward you properly for your efforts!

Referrals - share

What is a referral link?

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