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UPDATE: February 13th

We just released another update (requires refresh to take affect):

– Resolved issue of Daily Tasks sometimes not recognizing Spin the Wheel, or daily activity rewards towards completion. * keeping an eye on this still, so please report if you spot any sort of issue with this still!

– Also prettified the daily tasks a bit in some cases, to make it a bit clearer what the status is

– The Power points reward from daily task has been buffed – from doubling your current power points, it will now 10x them (before you gained the same amount, now you gain 9x of the amount). It’s a quick buff to this reward, but we’ll look into improving the rewards overall soon

– Fixed a bug where converting SP to rewards, wouldn’t immediately disable a button if not enough SP available

– Fixed a bug where 30s DPC would sometimes suddenly show “3” as amount, even though you actually have more/less of them

– Fixed the issue of CvC battles sometimes calculating the result a bit differently than what the replay showed. Note this might mean some replay today might suddenly show differently, but from tomorrow onward these issues should be fixed. If anyone ever still sees a discrepancy in results & replays, please let us know immediately so we can fix them ASAP.

Valentine’s Event: Cupid’s Mission (info/story + rewards)

Event starts: Monday, Feb 11, 15:00 GMT
Event ends: Monday, Feb 18: 15:00 GMT

Valentine is around and Cupid is here with his mission! He thinks that the world is in massive need of more love & less war, and why he needs you to help him. He wants YOU to spread the love to as many countries as possible, so he won’t have to do as much work by himself anymore. He wants YOU to be in charge of his crew, managing the resources and seeing his love plan become a reality – you’ll have to buy factories that produce various gifts – these can be sold for cash and used by Cupid’s crew to deliver them to all countries and make people happier.

Valentine's Event

There are plenty of different type of factories and Crew members at your disposal to get the job done, it’s just up to you to make the most of it!

Cupid’s scouts report that the first few countries have almost no Valentine’s spirit left, but as you visit more you’ll be met with resistance – long-time married couples and depressed people don’t seem to care for love any more… They seem to return any gifts they receive, making our job even tougher – but we must return the magic of love to them! So you will have to deliver more Gifts Per Second (GPS) than they can return to overwhelm them. The more you outmatch it, the faster you’ll see Valentine’s spirit light up in that country.

Note: You are managing your resources from a distance so both factories and your crew will continue working/pushing forward even while you are away!

As you spread the love in countries you will also receive various rewards and Cupid points, which you will be able to use for some huge bonuses down the line.

Last but not least, Cupid’s asked a ton of other soldiers to help him, you are not alone. Those who manage to share the love into the biggest country will be given a huge reward at the end of the event. So make sure to check out the Event Rankings and see how you are doing compared to other players and try to outperform them – we know you can!

*Events are time limited content and once an event is over it can’t be replayed. Any Time Warps used within it or Event Multipliers bought will not carry over to a next event.

Cupid’s Crew
Cupid’s Crew will deliver gifts to countries , as long as they have sufficient gift supply they need to deliver gifts consistently. Each unit delivers a number of Gifts Per Second (GPS) which can be upgraded by buying more units, reaching milestones, buying upgrades, doing Cupid’s retreats…

If your gift production is insufficient only a portion of those units’ gifts will be Continue reading

Gamedev Update – Feb7

As you might have noticed already, there’s a new Event just around the corner and it will be released in the next week – on Monday! So, make sure to participate!

Some of you already helped us by taking our short survey, as we would like to get a sincere opinion about the game from our playerbase to help us develop it into a better game!
If you want to help us improve the game further, then please leave your opinion of the game here:
SURVEY link


We are currently working on some game testings and continuing to work on our list of improvements and smashing various bugs, more detailed description will be shared on our game dev blog in the next days. Most of the bigger bugs will be dealt with upcoming week.

Have FUN! 😉

War Clicks Team

Game dev update: January 29

We’ve just deployed fixes for several annoying bugs:

  • Autoclicker messed up/Froze by opening competition details or some other popups in some cases
  • autoclicker in focus not started if force paused/paused fixed
  • autoclicker if force paused fix on in focus
  • autoclicker cooldown switch to BC and back, text shows cooldown properly now
  • Issue with revert popup some have been getting during TIme Challenge should be fixed, and with it total fuel colelcted and TCs finished achivements should work properly, as they caused the issue.
  • Daily Mission fuel collect task fixed, as in some cases didn’t properly add to completion
  • Double openinig of confirmation popups prevented pretty much everywhere (bribe, deploy, spoil points convert …)
  • More BC upgrades added late game (e200+), as well as a new renown level at e250. Renown levels will be additionally added and further balanced in the following days

Update January 28th – significant progression update

More and more of you are completing the main goal of the event – capturing all 195 countries and Conquering the world, which is great to see! There’s less than 2 days left before the Event ends, so if you haven’t reached that goal yet, you can still make it!

Tip: If you’re a late starter we’ve further reduced the cost of Event Multipliers, to improve its relative value to event time left. Or you can also use it to gain a few more tier rankings for better rewards.

We have also just released a balance update, that improves the early/mid game experience (under e30), but also significantly improves late game Boot Camp (e110+) progression:

Firstly, after a lot of feedback  and testing the early game user experience, we have decided to lower the first privatization requirement from 1e40 to 1e30. The grind to 1e40 was too slow, and the first privatization boost was not exciting enough to make up for it. So this should make it a much better experience now!
Continue reading

Game dev updates/ Last week

The report from the last week/ what’s been improved/resolved within the game:

  • Resolved an issue in WZ with a reverting bug, where running in-game Autoclicker and going off focus, and then coming back would sometimes result in those clicks to be all reverted
  • Improved performance of Time Challenge clicking, which seemed to lag for some
  • Fixed a bug in Event, where clicking on tutorial icon could freeze the screen
  • BC convert popup show- now properly show current reward % above 100%
  • in general chat room additional signs were added as allowed,
  • in leaderboard you can also check other tiers and their stats also your country is clearly marked
  • deploy button design fix
  • alliance ticket has been redesigned

NEW EVENT: Conquer the world!

We have just released a new Event on War Clicks: Conquer the World!

Your goal is to capture ALL 195 countries that get in your way while fighting – act fast as there is limited time available to complete the mission. The player who captures the most countries wins the Event, but there are also different Tiers where you can compete within. Try to get into the highest Tiers as possible to guarantee yourself the biggest boosts & badges!

Conquer the World Event ends on Wednesday (January 30th, 15:00 GMT)… so let’s not wait any longer an play it now!

Do you have the skills to complete the mission?

Gamedev UPDATE: January 21st

Hey soldiers,

Awesome week ahead of us!
To start off, we are running a Wallpapers’ week – where we are giving you a HUGE 40% discount on ALL Wallpapers – make your playing experience  a bit different and get your favorite wallpapers.
*Wallpapers are visual only and do not add any game bonuses as of now.

Wallpaper's Week

Wallpaper’s Week

Next thing: We are starting a new Event this Wednesday, January 23rd (15:00 / GMT) – so make sure to participate and earn yourself some awesome rewards & badges! 😉 We added some requested features/improvements to it, so it should be even better than the previous ones!

Also don’t forget to earn yourself an Entrance ticket for the upcoming Alliance fights which will take part this Saturday & Sunday (Jan 27+28).

This year we will be further improving the game a lot, so we’d love to hear from you – we’ve prepared a really short anonymous survey, where you can leave your valuable opinion on the game – results will be taken into account while planning our further development focus, and help us make a better game!

Here’s the survey: LINK

Thanks in advance!
Have fun! 😉

Current development focus

As we have recently released two HUGE features (Events and CvC(+Alliance Fights)) we now want to focus on some issues and updates we had to put on the side during the development of those.

First some major bugfixes & improvements will be sorted, then we will also do some major balancing updates (more on that below) that will make the game pace more exciting, especially in late game.

GENERAL BUGS/IMPROVEMENTS
While we will be chipping through most of the full bug/improvements/ideas lists, we will be prioritizing these bugfixes/improvements in the following weeks to get as many sorted as possible:

  • Remaining War Zone progress revert issues, and clarification of such, to prevent issue snowballing if user has no idea of what caused it (i.e. 3rd party autoclickers causing overclicking)
  • Resolving any issues with completion and collection of Daily Tasks and Missions
  • Resolve various autoclicker bugs (in-out of focus bugs where it freezes, more consistent clicking speed…)
  • Improve our 10 clicks/s limit handling so it does not happen that AC delivers less clicks than it should, and also try to covney this info to user more clearly
  • Daily Mission with clicks as a task have take into account 2x/3x DPC upgrades
  • Try to improve our timer handling, as off focus currently halts them and they don’t „make up“ when you get, making their information out of date
  • Look into any issues with shortcuts firing when they shouldn’t (i.e. On certain popups)
  • Chat needs to get some love with bugfixes and improvements (text disappearing, invisible messages, …)
  • More improvements to the in-game autoclicker – while we allow use of 3rd party autoclickers (as there’s a 10 CPS limit anyway), we don’t want you to have to go to resort to them (if the in-game one was working well enough)
  • Look into some performance improvements
  • Various smaller bugs (total GPS sometimes disappearing…)

FEATURE IMPROVEMENTS
We also want to look into the following:

  • Improving the usage of 2x/3x DPC upgrades, Bribe option, AutoClicker), PvP simulations improvements/balance
  • Some QoL features (buy all units, more various usefull settings, deploy aura)

CvC IMPROVEMENTS
CvC/Alliance fights will also be getting some continued improvements and better balancing. Some of the Country HQ features and Country Invasion fights will also be getting some improvements and better balancing.

NEW EVENT
As there is a new Event coming (23rd January) we will also be working on some Continue reading

Game Dev update – Jan15

Improved Boot Camp saving that should now prevent annoying saving issues (i.e. Some units, upgrades disappearing due to some unit cycles being neglected in weird conditions).  Also if now something doesn’t save (for weird potential rare reasons) the game will now return this information to user in a popup, and reset game’s state properly. This means that progress should now be reset for max 30 seconds and not „snowball“ into a big issues. Similar system will be added to WZ now, to remove any confusion about click speed limits and prevent revertion in those rare cases as well.

In the past few weeks we have also got rid of a lot of random issues with CvC results, which were hard to replicate on local servers and issues were revealed on live data. There were several issues with wrong  result calculations, display bugs, reward distribution issues… These were now fixed and CvC should be working properly now.

Today we’ve just deployed the Boot Camp game re-init in case of issues with saving, that should resolve and clarify any rare issues users still might have with that.

We’ve also fixed the issue with today’s CvC results and recalculated them to Continue reading