Tagcommand center

Rarity boosts added and some BC improvements!

We just deployed the first set of many updates to come in the following days!

Rarity boosts have been added to Command Center technologies
When you now research new technologies which are not common, they will also come with a random “rarity boost”. This boost will be one of possible ones to have for a technology (i.e. for BC techs, it can be production MX, Air production MX…). The boost amount will depend on item rarity (Uncommon 1-5%, Rare 6-10%, Very Rare 11-15%, Epic 16-25%).
The rarity boost will be applied ONLY to any matching rarity boosts the technology has (it is not not an overall boost.

When combining techs, the higher percent rarity boost will be applied, if those are the same, then the rarity boost type of the “TO item” will be combined.

This update gives more meaning to rarity, and gives you reasons to collect and store specific technologies, and not just randomly combining items.

There  are many more Command Center updates coming this week, but we wanted to roll this one out quickly, so you can start getting these rarity boosts! 😉

Command Center updates

Command Center updates

This update also improves how Boot Camp handles times when opened. Before cycling could be up to 25% slower (in most cases 1-5% slower) when Boot Camp was opened compared to when you’d have the game closed/off focus. This now makes it near 100% accurate even on slower computers – let us know if anyone still experiences these issues owe  can further optimize.
The update also fixes a frontend cost calculation mistake, that happened when one had 0 units, and bought with OCD/MaxOCD. We also plan to fix a calculation difference, that happens with the OCD options when buying on 1 to “closest milestone amount” unit amounts. These could in various cases cause the infamous progress revert, so thanks again to the user q1k for helping us clearly debug this issue so we can now resolve it :)

A completely new feature The Command Center (with Research System) is now LIVE!

The day has finally come… War Clicks is now richer for a completely new feature called The Command Center!

Command Center

Command Center

What is the new feature about and how can you enter it?

Command center is the hub of your production and military advancements. Here you will be able to research powerful technologies, select your preferred loadouts, buy powerful upgrades helping every area of your army and unlock useful upgrades and quality of life settings that will make managing everything a whole lot easier!

The Command Center is accessible from the Icon below Milestones/ Achievements (Soldier icon, left-side menu).

Today, we have released the very first version of the Command center, but more is still to come in the near future. We plan to add Automation on Researching, new types of boosts, upgrades, unlocks and we may change some numbers within the feature after we get decent details on this.

Also with this update, we removed Battle Stars reward from ranks and achievements, as they were meaningless and scaled awfully. These have been replaced with gaining Research Points, which will allow you to research powerful boosts! Levels will keep Battle Stars as a reward, but also award your Research Points. Another source of Research points are Renown levels – more details on all of these can be found within the feature.

*PS: You should have all research points for past levels, renown, achievements, ranks reached added when you first visit the game 😉

To not take too much of your time, here is the link for those willing to get to know more about the new Command Center:
https://blog.warclicks.com/the-command-center-new-feature/

The Command Center – New Feature

COMMAND CENTER

Enter the Command Center here...

Enter the Command Center here…

Command center is the hub of your production and military advancements. Here you will be able to research powerful technologies, select your preferred loadouts, buy powerful upgrades helping every area of your army and unlock useful upgrades and quality of life settings that will make managing everything a whole lot easier!

The main area of your attention here will be the research system. 
You will collect Research Points (RP) from various activities:

  • Reaching levels (after level 5, each level gives 1 RP, and increases by 1 every 100th level, capping at 10 RP)
  • Reaching ranks (each rank reached gives 1 more RP, starting at 1 RP)
  • Reaching renown (each renown gives 1 more RP – starting at 1 RP, capping at 5RP)
  • Collecting achievements (each achievement of the same type gives 1 more RP, starting at 1 RP, capping at 20 RP)

You can then use these Research points for conducting researches with your research teams, developing powerful technologies that you can then equip to your loadouts to activate them. Research points can also be used to buy permanent useful upgrades. You can only research new items if you have empty inventory slots or research team is not yet occupied.

Command Center

Command Center

As you reach further levels you will unlock more loadout slots, more research teams and more inventory slots. Inventory slots become important, as you will have to decide on combining your technologies into more powerful ones, or re-inventing them – reinventing will refund your Research Points and allow you to research again, hopefully a better technology!
Conducting researches gives you a chance to produce a technology for one of your loadout slots (Boot Camp, War Zone or Country HQ). As you conduct research you will improve your research levels, giving your new technologies higher boosts. Gaining new research level stars by requiring 3 researches, and goes up by 1 more, up to a max 10 required for a new level.

Items researched will give boosts based on your research level. However, researching a more rare technology will give higher leveled boosts (Common – +0 levels, Uncommon +1, Rare +2, Very Rare +3, Epic +4)

There are various boosts that can be researched for each technology type:

  • Boot Camp – production multiplier (+0.1% per level), production multipliers for L/A/W unit types (+0.1% per level)
  • War Zone – DPC multiplier (+0.2% per level), support multiplier(+0.3% per level), PvP power multiplier(+1% per level)
  • Country HQ – coming soon
    Having several of the same boosts equipped in your loadout is additive, but the overall effect of loadout equipped boosts is multiplicative.

We will be adding a ton more useful boosts that can be researched in the near future!

COMBINE

As you fill up your inventory slots you will have to either re-invent your technologies (and keep researching, hoping for a better one to be discovered by your teams – this refunds your RP but ALSO reduces your research level progress), or combine technologies of the same type (indicated by their icon and name) to clear up inventory slots.

Combining items destroys them, and makes a new stronger one (clears up 1 inventory slot), it is done in the following way:
Name/type of technology will be taken, the higher rarity of the technologies will be taken, level of the highest technology will be taken.
If boosts from both technologies are different, it will combine their top 3 (highest leveled boosts!) boosts.

If one of the technologies already had 3 different boosts, and the type of top boosts did not change, then the highest leveled boost will be increased by one level, and the technology level will also be increased by one.

Similarly, if combining technologies have one boost, and its of the same type, the higher level boost will be taken, and its level increased by one.