Tagboot camp

Boot Camp progression update, e308 cap smoothing, New Boot Camp re-balancing

Hey everyone,

Today we released an update, that speeds up late game Boot Camp (BC) progression, resolves some bugs/transitions with reaching the e308 cap in Boot Camp, and lastly, re-balances some “New Boot Camp” requirements and rewards.
* If seeing this update while in/game, please refresh to ensure you see all updates properly.

Here are the changes made:
– BC upgrades increased/added starting at around e115, e179, e206, e242-e244, e255, e270, e284, e290-e295, e303. These will help make for much further runs, and speed up post e115, and especially post e240 progression significantly.
* for users above e115, please note that your production of BC units will change in this update, and as new upgrades were inserted, a few of your old upgrades might be “gone”, but replaced with upgrades before them. So overall your production should be higher now, and you’ll be able to recoup any upgrades that new ones replaced pretty much instantly anyway.
– New Boot Camp requirements changed to start at e200, and be increased by e5, up to the cap of e300 at 23rd Boot Camp. This will help speed up the first 10 new BCs, but also ensure requirements are scaled up, to prevent “new BC spamming”, which was becoming a long-term balance issue, and this update was urgently needed.
– Due to tons of badge boosts from competitions and events piling up, “new BC spamming” was starting to become an issue of where users would be able to soon start farming “infinite gold” from renown rewards. This would ruin game economy and inflate it if left untouched, so we’ve also now limited Gold rewards from renown to the first 22 new Boot Camps started. Additionally, upon passing that, Research Point rewards from renown rewards will be doubled!
– “e308” smoothing has been done, which will now make it clear to users that once you reach e308 Power Points, there is nothing to do in the current Boot Camp anymore, and it will now be clear you have to start a new BC at that point. We’ve also added a “Completionist” renown level at 1.79e308, which will reward you with an extra 50 Research Points when reached – if anyone is willing to grind for it a bit more!

Many of these changes were long overdue after we initially released the Tactical Map with New Boot Camps feature, so we’re happy to finally be able to catch up! It will help provide a much better progression curve for all users, and allow you to reach further than ever before!

Have fun!

Finally live: Automation update!

Boot Camp Automation has been released!

As the automation can be highly subjective, we’re starting with a basic & quite limited one, to ensure it’s not causing users or our servers too many performance issues. And most importantly, that is well balanced and interesting to all! Based on your feedback and various stats we will follow, we will then slowly increase the available automation, adjust the options, add more options etc. YOU are very important in helping us play with it when it comes, and helping us decide and fine-tune it :)

 

Automation update

Automation update


– We’re starting with Boot Camp automation only

– Automation works only in tab focus. Fully idle/off focus working automation with our old/extensive game code and validations would be extremely hard, BUT – we actually might have a way to do both of those as well relatively easy! We will explore that option as soon as we’ve balanced out and added some more features, and then proceed to look further into that and do our best to make it happen!

– Automation consumes automation credits. Users will unlock more credits in the Command Center, through different levels of the game. This will also give new users neat goals to reach for and play the game longer. This means the further into the game you get, the more you will be able to automate, which is what most of our users prefer to see happen :)

The reason we went with credits is because they are the best(only) way to verify data and prevent exploitation of automation. Furthermore, they encourage use of strategy & choosing your automation settings carefully, instead of just “spamming it”. This way you could have your automation running for many hours, or just minutes… depending on how you choose your settings! You also might want to use automation just as a helper through annoying actions while you are actively playing.

You will have a small automation panel with a quick overview of your available credits and an accessible ON/OFF button. The rest of the options will be in settings.

Available Automations and their settings:

Buying units (5 credits) – buy interval, Buy per interval, Limit at X units, Buy order

Buying upgrades (5 credits) – buy interval, buy up to X upgrades per interval

* An option to limit based on max upgrade cost will also be added later

Cycling units (1 credit) – attempt interval

Buy trainers (1 credit) – attempt interval

Deploying (50 credits) – attempt interval, Minimum % gain increase, Limit at privatization

*will also have a setting added later of Limit at max run PP reached

For buying units and upgrades credits will be consumed on every interval (if any can be bought OR not). For Cycling, trainers and deploying they will only be consumed when the action can actually performed.Credits will be refreshed/reset each day to the maximum unlocked – with release late game players can expect to get 5-15k credits every day with the current unlocks– these are refreshed to max, NOT stackable!
We plan to very soon add more credit unlocks at later stages, and adjust the numbers based on feedback and how things go. We definitely think we’ll increase the numbers, but again, it’s easier to balance starting from less, than from more :)

We hope you’re excited about this update, as it definitely is one of the coolest things to come into this game to date – With each past QoL we added, it felt like the best thing ever to us, and this one dwarfs all of them :)

Country Invasion – Part1

War Clicks is not stopping after massive improvements in the previous months! The game is optimized as never before, and we still have lots of work to put in improving specific game features and polish the game as best as possible for all upcoming future improvements/updates.

As we love to hear feedback from players, we decided to let all players take part in upcoming Country Invasion rework.
We already have an idea of how to rework Country Invasion to make it fun, engaging, and playable for everyone/for countries of all sizes as well as to address several current issues (inactive leaders, better progression, rewards that matter to everyone (always…), how to make it more of a group effort instead of just a few individuals…)  – but would still love to give you a chance to express your opinion, desires and ideas of what you’d like Country Invasion to involve/become!

Here are just some of the topics we’d love to hear from you:
1.) What do you find most annoying in the current version of Country Invasion?
2.) What exactly would you like to add to make Country Invasion more fun to play?
3.) Do you find Country Invasion as one of the main features in War Clicks? If yes, why?
4.) What is more important to you – WarZone’s Rank or BootCamp’s Renown?
5.) Would you like to see every soldier have some power to Vote on specific country topics/ decisions?
6.) (other ideas, wishes) …

We believe together we can create one of the most addicting games of 2018! Let’s do it! :)

..and yeah, don’t forget to make use of Today’s up to 25% Extra Gold offer 😉

Wish you all great fighting,

War Clicks Team

War Clicks upcoming progression/ balance changes

We are glad to have the most pressing issues and bugs resolved (no worries, any known ones are still being worked on!), so the time has finally come to also start work on improving the game in other areas – namely we are finally going to roll out major progression/balance changes!

 

War Clicks is an ever-adapting game where we want to provide you with the best overall experience possible. And as a lot of that experience revolves around numbers, it is not only a huge task to „get it right“, it is also hard to predict/prepare the proper game play balance for the far distant future of gameplay. On the other hand, as we’ve improved, added and gained feedback on the game throughout the past months we also have to fix the balance, progression and experience for new/mid-game players.

So we have to take a proper look at game balance/progression every now and then, and after getting through the most pressing bugs and improvements we’re happy to say that we will soon be rolling out a set of major progression changes (this or next week), that will improve the general game play at all levels, but most noticeably enhance the experience for new players as well as mid/late game players (currently that’s where there is the most stall/boring experience). So without going into too many details yet, here’s the mention of main areas we will be improving (there’s other smaller details/parts of the game we will be adapting as well, but they are not as significant):

Boot Camp

 

  • Currently early game start of Boot Camp doesn’t convey the best experience – shortly put, it shoots the game into the sky too fast, especially once privatization is reached. So we will be adjusting the early progression by removing some upgrades, increasing cycling times. You’re a mid/late game player? No worries, everything we remove early on will be re-added later in the game, so you shouldn’t even see a noticeable difference of what you currently gain and what you would immediately post update. The same applies to any other similar areas of removing/reducing numbers from early game (it will be replaced/added at mid/late game to make up for it). On top of this late game upgrades/content will be extended to avoid a stale late-game experience.
  • Voting bonuses are way too big, and the game progression currently relies too much on them. Plus they’re an annoying experience when it doesn’t work. So voting bonuses will be severely reduced, as well as some of the sites possibly removed, as currently they’re an annoying experience you have to „rely on“. To compensate we will likely double the rewarded video boost, and compensate the rest with upgrades late game.

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