We are glad to have the most pressing issues and bugs resolved (no worries, any known ones are still being worked on!), so the time has finally come to also start work on improving the game in other areas – namely we are finally going to roll out major progression/balance changes!
War Clicks is an ever-adapting game where we want to provide you with the best overall experience possible. And as a lot of that experience revolves around numbers, it is not only a huge task to „get it right“, it is also hard to predict/prepare the proper game play balance for the far distant future of gameplay. On the other hand, as we’ve improved, added and gained feedback on the game throughout the past months we also have to fix the balance, progression and experience for new/mid-game players.
So we have to take a proper look at game balance/progression every now and then, and after getting through the most pressing bugs and improvements we’re happy to say that we will soon be rolling out a set of major progression changes (this or next week), that will improve the general game play at all levels, but most noticeably enhance the experience for new players as well as mid/late game players (currently that’s where there is the most stall/boring experience). So without going into too many details yet, here’s the mention of main areas we will be improving (there’s other smaller details/parts of the game we will be adapting as well, but they are not as significant):
Boot Camp
- Currently early game start of Boot Camp doesn’t convey the best experience – shortly put, it shoots the game into the sky too fast, especially once privatization is reached. So we will be adjusting the early progression by removing some upgrades, increasing cycling times. You’re a mid/late game player? No worries, everything we remove early on will be re-added later in the game, so you shouldn’t even see a noticeable difference of what you currently gain and what you would immediately post update. The same applies to any other similar areas of removing/reducing numbers from early game (it will be replaced/added at mid/late game to make up for it). On top of this late game upgrades/content will be extended to avoid a stale late-game experience.
- Voting bonuses are way too big, and the game progression currently relies too much on them. Plus they’re an annoying experience when it doesn’t work. So voting bonuses will be severely reduced, as well as some of the sites possibly removed, as currently they’re an annoying experience you have to „rely on“. To compensate we will likely double the rewarded video boost, and compensate the rest with upgrades late game.