Tagnew design

New Radar – Battle screen

As a part of the Country Invasion rework (now renamed to Country Headquarters as it will feature more functions), we were kind of forced to create a new, more relevant Radar – Battle screen! We decided to start working on the new Battle screen, because of all of its features that haven’t been connected with each other as they needed to be!

Some might say that it is similar to the previous version, but this might be true only in case of a design, but not as much in case of user experience. New players (from the previous version) weren’t aware of the connection of Fuel and Time Challenge, when getting to War Zone for the first time – yet it is one of the core game loops!
Those functions are connected as if you’re out of Fuel, you need to finish a Time challenge to gain more. That’s why we decided to visually connect Fuel and Time Challenge (you’ll now click on the Refuel button to open Time Challenge).

New Radar – Battle Screen

Daily rewards and Spin the Wheel icons are now dressed in new outfits, looking more smooth as they are meant to pop-up mostly once per day.

As lots of new things are coming to Country Headquarters, we decided to give this feature a bigger  importance. Headquarters will soon be more important than Continue reading

Huge announcement: Things to come on WarClicks PART1

A few weeks ago, our full team started working on a huge update on WarClicks. First, we’re improving the overall interface, user experience and overhauling the graphics completely! We’re going to unify menus, create unique profiles, and make both worlds (especially WarZone)  feel completely different. Most importantly, we’re rebasing the code for much improved performance, squash the bugs in the process and change the way WarZone works by adding new elements and improving existing. We’re also connecting BootCamp and WarZone much more clearly – now you’ll be able to train your units in BootCamp and then use them in WarZone to progress faster.

Overall the game will feel and look much more professional and should help us attract much more players in the future. Our development is closely connected to our marketing plans and we are working hard to improve the game experience and share the word around to grow the community as it will make it funner!

Today is the first day we want to share some of the graphics with our faithful players, so you can better imagine how the game will be improved and look like (there’s a lot more to come!). Please share your thoughts about first sneak peaks, or tell your friends about it and help us build a great community that we’ll all be proud of!

New Bootcamp (preview)

New Bootcamp (preview)

What do you think of the new design – something completely different?