We are excited to release this update!
This feature will replace the buggy, unbalanced, repetitive, grindy feel of “Daily Tasks” And “Daily Missions”, which are no longer available from this update forwards.
Missions & Goals feature more intuitive small missions and goals for you to complete every day, and receive various useful rewards for it! It also gives you some goals to strive for at any stage of the game, and finally makes missions completable for late game players (adjusted requirements where needed based on your game progress). Most importantly, it makes it much friendlier to new users and introduce them better to the game mechanics (replacing some overdone tutorials), which is extremely important to get more players to the more in depth & late-game stages of the game
Onto the details:
Onboarding Mission
Every player (including existing ones) will first go through 20 “onboarding missions”, which will introduce various mechanics of the game to the user, and reward them for completing them. To make sure even late game players can complete these, some requirements are capped for these (i.e. Renown, trainers bought…) – so if you’re a late game player, you should enjoy the post-update rush of tons of mini-missions to complete and get a bunch of quick rewards!
Dynamic missions
After the onboarding missions, you will get “dynamic missions”, which are chosen randomly from an array (currently 9) different type of missions. Where needed (battles, destroyed) the difficulty of these is adjusted for late game players, to ensure they are completable.
You will always get a different mission type, until you go through all of them, when every mission type will become available again. If possible, missions will be selected in an order that allows you to complete them by the end of the day, otherwise you can Continue reading