Tagcvc

How to play Country Vs. Country battles?

-Step by Step Guide/ Easy Tutorial

Open Country Headquarters

Open Country Headquarters

Complete the requirement to enter unlock Country Headquarters

Complete the requirement to enter unlock Country Headquarters

Enter Country Vs. Country battles

Enter Country Vs. Country battles

GENERAL / CONDITIONS

All users achieving a Rank 7 (Sergeant I) in War Zone have access to CvC battles.
Every player who manages to unlock Country Vs. Country battles can:
– fight only on 1 front in a fighting day
– use a chance to change the front 1x per fighting day
– use 1 Vote to decide on which country to attack tomorrow to ensure the country open fronts on the next day

* Fighting day – a period of time that starts on 0.00 UTC/GMT and lasts 24h

Country battles schedule:
1st day – Voting on which country to attack the next day
2nd day – Picking Fronts / Setting moves on the Battlefield / Voting
3rd day – Checking yesterday’s results & Leaderboards / Picking Fronts / Setting moves on the Battlefield / Voting

During the weekdays (Monday-Friday) there will be country battles, but during the weekend (Saturday & Sunday) there are Alliance fights – Not yet the first weekend as the country battles need to be optimized at first, so on the first weekend the country battles will be there to use.

ABOUT CvC

There are more and less powerful countries on the battlefield and we have divided them into the groups, we called them Tiers. The lower number the Tier of your country is (example: #1), the stronger country you fight for. The strength of a single country is based on a Total Country’s Clicking Force (CF).

 

What is presented in battles as your main power?
-> What is a Clicking Force (CF) and how to increase it?

Your Clicking Force in Country Vs. Country battles represent your personal power Continue reading

UPDATE: December 14th

After our initial estimate for releasing the Country vs Country feature got a bit delayed, we are happy to let you know that we will be releasing CvC this coming week on Tuesday/Wednesday!

We will release more final info about CvC over the following days, such as the specifics of the spoil rewards rework and how some of the new spoil point rewards will reinvigorate your late game experience in both Boot Camp and War Zone!

As the spoil point rewards will be reworked we will have to reset any spoil points with the release for implementation purposes and to ensure proper balancing of new rewards as they come out. When CvC and new rewards are released we will also award everyone with a starting amount of spoil points based on your clicking force, so you will immediately be able to experience some of them!

So take this heads up and make sure you use up any spoil points you might have before then, so they don’t go to waste.

If you haven’t yet, we’d also appreciate if you cast a vote for War Clicks in the finals for the top Indie Game of 2018. It takes less than a minute of your time, and helps support the game, thanks you! :)

You can vote here:  Vote for War Clicks in the Finals
(Click on the button top 100 -> on the next page click ‘Vote’)

War Clicks team

Country vs Country feature (CvC) – summary of purpose and specifications

Hey everyone,

We are happy to be able to finally present the barebone of specifications for the upcoming Country vs Country feature! We have been narrowing down the specifications for CvC the past few weeks, as there were a ton of potential ideas, solutions, problems, issues, tweaks etc.

We had to go over various versions and ideas that introduced unfairness due to time zone differences, had an “online time pressure”, had 0 country concept, were too messy/confusing for players, were too random, had boring mechanics,… Shortly put, there was a lot of things considered we had to reject for various reasons. We ended up with something that we feel fits the game, connects some unconnected parts of the game, introduces a lot of community/social elements, gets rid of “country isolation”, is not time-pressured and creates an ever-evolving/dynamic competitive environment that will get everyone and every country a great experience!

Purpose/goals of CvC

With Country vs Country we want to add a late game feature to the game, that will make the game more fun (especially at late stages) by adding additional depth, giving more meaning to „country“, and connect ALL users in common „events“ and playing goals as well as add a new highly social element to the game. As a late game feature and as a “controllable mechanic” it can also be used in various fun and exciting ways to balance out late game for players and keep the game fun for far longer periods of time, giving users the chance to get more invested with the game.

We also wanted the function to be as simple and easy to understand as possible for users, and not over complicated. Minimum user effort for maximum reward, fun and social gain.

How it works/specs

As the feature is quite extensive there is quite a bit to explain , to get a full idea of how the feature will look like. For those that might find such long specs boring, you might want to scroll-down to check the first graphics  😉 But as a lot of you are anxious of what’s coming, we felt it’s best to give you as much information as possible!
Continue reading