Tagwar game

Balancing changes to Tactical map (New Boot Camps)

We are really happy with how the New Boot camps generally turned out, we hope all the late-game players enjoy the hastened progression, tons of support units and generally re-vitalized gameplay!

Tactical Map

Tactical Map

And while the new BC progressions speed and limits seem to be well set, we did notice that some of the top old-time active players (with a ton of badges boosts, investors etc.) seem to be reaching for new BCs at a rate that is a bit alarming. We wanted to hit a soft spot of 1-4 weeks between reaching new BCs (after reaching the first one), as that would keep a great gameplay experience pace, that doesn’t require too much manual work all the time, as well as doesn’t cause potential “power creep”, which is important for long time game integrity!

So we decided to implement a change we had in reserve, that will prevent new BCs being reached too fast, as you gather more and more boosts via various activities – especially with the upcoming Research system, which will add more boosts to both Boot Camp and War Zone, and automation unlocks/options which will generally optimize gameplay and speed up progression even more.
So from today onwards, we’ve changed the minimum limits to start new Boot Camps to start at 1e200 Power Points, and increase by 1e10 (only from 4th Boot Camp requirements onwards) for each next Boot Camp. This requirement will cap at 1e250.

This means that the first 2 new Boot Camps will still remain at 1e200 requirement, which ensures that everyone can reach the first extra bonuses quicker, and beyond that it will take a bit longer. These are just changes in place that will allow us to add additional boosts via Research system, be more generous with event rewards etc.

We hope you enjoy the new Boot Camps – we will continue looking to improve the experience, so if you have any other suggestions/feedback regarding this feature make sure to let us know via Reddit!

P.S.: We will share more info on Research system next week, as the release of that feature is very very close as well :)

Development Updates – 1st August

The past week we have made some updates that might not have been so obvious:

– We have added a „Country Change“ option where anyone whose country is not selected automatically or on registering, will be able to change it within the game. This can be accessed by clicking on the flag in your profile or on the flag next to your information in the left top of War zone or boot Camp.

– For those that have a country selected, you will only see some information pop up, but we will be looking into extending this to be able to change a country after you already are fighting for one. But there are many things to consider here, so we won’t be opening this option until we have clear solutions on possible problems this might cause (i.e. Rankings, CI stats, rewards…)

  • some chat reliability updates
  • Daily task prevents opening a task if you don’t full fill the condition has been fixed
Patch Notes

Patch Notes

 

We are currently working on a set of smaller improvements, like adding a “time till next deploy” information within the deploy pop up to make it a lot more informative, fixing some in/out of tab focus issues, working on adding a DPC/Support power multiplier effect to PvP upgrades, working on improving Convert rewards, improving War Zone balancing, Improving some things regarding PvP battles and sorting out a set of bugs and other playability improvements.

A lot of these updates will be trickled out over the next few days, but next few in general will be filled with many improvements all around the game, so keep an eye for them :)