Tagindie of the year

War Clicks is in the Finals of the best Indie game of 2018 awards! Vote for War Clicks!

We just received awesome news from IndieDB that War Clicks have made it into the TOP 100 Indie Games of 2018! We are proud that we are now in the Finals, which wouldn’t be possible without such a great community and every one of you that are creating War Clicks special every day!

We’d like to thank every one of you who already voted in the previous round and would also ask you to Vote once again here:
->> VOTE for War Clicks in the Finals 

Finals of the Best Indie game of the year

Finals of the Best Indie game of the year

We already reached the Title of TOP100 Indie Games of 2018 (by IndieDB) and would appreciate every effort to help War Clicks further to reach a title of Best Indie of the Year! That won’t be easy as the competition is now tougher, but with your help we can try to get into the Best game by players’ or Editors choice categories..

Feel free to share the word about the Final Votings with your friends, so we can together create a great story of success and get an important title with War Clicks!!

Thanks once again!

…There is still a few hours until the end of the 1st Event…. so make the final hours count and try to get the best rewards as you can! 😉

Play 1st War Clicks Event before it ends …

Have an awesome day! 😉

2018 Indie of the Year Awards

End of 2018 is nearly here and the traditional Nominations for 2018 Indie of the Year Awards have begun.
There are 10,000 games to Vote for right now and only the best will get through to the Final of 100 Games (approximately TOP 1% of Games).
The last year, we reached the Finals with War Clicks, and after a great year of development and improvements/new features, we are hoping to get there this year as well. There are a few new great games that will be competing this year, so it means there’s an even tougher competition this year to get into the Finals.

Please take a few seconds and Vote for War Clicks here:
->> IndieDB/war-clicks

Competition for Indie of 2018

Competition for the Best Indie Game of 2018

*Nominations will close (tomorrow) on December 10th and the list of of TOP 100 will be revealed the day after on December 11th. After that, the Voting on Top 100 games will begin for another 10 days to determine the 2018 Indie of the Year!

By giving us a vote on IndieDB you will get a chance to WIN Game keys from one of their collection😉

So, don’t forget to vote for us and hopefully we can publish some awesome result news on December 11th…

Welcome to a new version of WarClicks!

On Friday we have deployed the massive WarClicks rework – biggest update to date!

The rework pushes the quality and extent of the game far beyond where the old version was, opening us to bigger markets and much bigger potential! Some of the main changes also bring our vision to life, making it the first game in its genre where active and idle play interconnect and affect each other tons more than in other games that touch the same note.
It brings something new to the fast-growing genre, and something we plan to focus a lot of our marketing efforts on. It is one of the main appeals of the game, as well as a “mechanic” in itself, that allows for not only extended gameplay time, but also makes it far more interesting as a multiplayer game as it opens the game up to tons more strategies!

Before we get to the details I’d like to take the opportunity to ask you all to take a few minutes, and vote for us on IndieDB, as it has a voting event, which can help us bring more publicity and help us market the game.

Every vote counts so please take a few seconds and vote for us at:

Vote for War Clicks in the 2017 Indie of the Year Awards

Massive update

Massive update

The rework is a huge upgrade to the game, here is a quick recap of the extent and the main changes:

– Full rework of WarZone code, as well as massive improvements to its core mechanics
-Full User Interface and Design overhaul, that not just increase its overall quality and makes it more modern, but also improves the usability a lot
– Massive frontend optimizations, making the game run smoother on all devices. It also introduces us for some minor adjustments needed for the game to be neatly playable on mobile, as well as ports better into various online platforms
– Massive backend optimizations, making the game more scalable and reliable (better sync of progress – minus initial live issues we have been sorting)
– Massive improvements to how progression works, making the game playable for longer periods and more enjoyable/less repetitive
– Introduction of a “second prestige” to BootCamp, which makes BootCamp playable and interesting on the long-term. On top of it serving as one of the major connections to WarZone as it reenables you to be able to deploy tons of troops to WarZone
– Far more interesting gameplay on WarZone – Boss Battles, several types of upgrades and where you specialize in and unique simulations of PvP battles, that introduces the multiplayer aspect to the player and makes it that much more interesting. It also serves as a great “pause” between all that clicking and something to just enjoy watching!
– We’ve also reworked the concept of getting into the game to increase conversion and enhance guest/player experience. Instead of simply loading the game on first visit, the homepage for non-players is now a landing page, that shows the main appeals of the game – and with a single click of a button you can get to play it! This makes the game much more sharable and easier to promote in any type of channel.

Although the first few days have been a bit rocky, as we were dealing with some Continue reading