Tagcountry vs country

Country vs Country feature (CvC) – summary of purpose and specifications

Hey everyone,

We are happy to be able to finally present the barebone of specifications for the upcoming Country vs Country feature! We have been narrowing down the specifications for CvC the past few weeks, as there were a ton of potential ideas, solutions, problems, issues, tweaks etc.

We had to go over various versions and ideas that introduced unfairness due to time zone differences, had an “online time pressure”, had 0 country concept, were too messy/confusing for players, were too random, had boring mechanics,… Shortly put, there was a lot of things considered we had to reject for various reasons. We ended up with something that we feel fits the game, connects some unconnected parts of the game, introduces a lot of community/social elements, gets rid of “country isolation”, is not time-pressured and creates an ever-evolving/dynamic competitive environment that will get everyone and every country a great experience!

Purpose/goals of CvC

With Country vs Country we want to add a late game feature to the game, that will make the game more fun (especially at late stages) by adding additional depth, giving more meaning to „country“, and connect ALL users in common „events“ and playing goals as well as add a new highly social element to the game. As a late game feature and as a “controllable mechanic” it can also be used in various fun and exciting ways to balance out late game for players and keep the game fun for far longer periods of time, giving users the chance to get more invested with the game.

We also wanted the function to be as simple and easy to understand as possible for users, and not over complicated. Minimum user effort for maximum reward, fun and social gain.

How it works/specs

As the feature is quite extensive there is quite a bit to explain , to get a full idea of how the feature will look like. For those that might find such long specs boring, you might want to scroll-down to check the first graphics  😉 But as a lot of you are anxious of what’s coming, we felt it’s best to give you as much information as possible!
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Country Invasion / Part 2

Country Invasion has been a part of War Clicks since the start, but we were never fully happy with the experience it conveyed – we always wanted it to be a cool addition to the game and require some teamwork to achieve common goals. We already had huge reasons to rework it (and how) but about 2 weeks ago we asked for your opinions as well, to get a broader picture of not what just we want – but also that it’s aligned with thoughts and desires of our community – and we are happy to say that we all see similar issues and see similar solutions and ideas to make it way better!

 

The main issues of the existing Country Invasion (CI):

  • lack of teamwork feeling (majority of the damage done by only a few, awful new user experience)
  • lack of properly balanced rewards, especially in late game
  • fights become not interesting/boring/impossible to progress at the certain stages
  • inactive country leader problem – no option to skip bosses if the leader is inactive, lack of other commanding options/decisions
  • treasury has little to no meaning currently. No user benefits from donating
    -More users should have a say in decisions, but to keep sense of „knowing what to do“, the decisions should be at least partly centralized to the top/most experienced players.
  • No teamwork or “country” feeling. There should be fights/battles between countries.
  • very limited chat, that makes it hard to converse and is annoying to use only within CI

 

After taking all of that in we had discussed tons of ideas and made an important conclusion – to resolve all of the above and make CI awesome and fun to play for everyone, we had to do it right. We decided that we rather take proper time to Continue reading