Today, we have deployed the first set of updates of major progression/balance changes, to make the game more engaging and interesting to play throughout. Mostly these changes will be noticed by new/“early game“ players and those who’ve reached the latest most stages of the game. The first set of changes is affecting only BootCamp! WarZone will be getting major changes as well, but due to the nature of it it requires more testing and fine-tuning to ensure we do not „break“ the existing experience for anyone, so changes there will be deployed next week.

After gathering statistics, feedback and a lot of testing these were the main issues we wanted to improve in BootCamp:
Too fast progression made things hard to follow/understand for most new players, as well as going through some early/mid game progression obstacles too quickly, and making the game feel “too easy”.

Super Late game was too uneventful with too slow progression and taking just too long before doing anything major again in BootCamp. Note that this is hard to balance and build “too in advance”, especially because any low/mid game changes affect the late game as well. So we first had to tackle with early/mid game, before taking that as a basis for further late game improvements. We’ve deployed the first set of late-game improvements and will be adding more in the following weeks slowly, as it’s a delicate balance we could easily break without enough testing for each.

 

In short, here’s the list of changes made (we’re happy to answer any further specifics or clarify something further, this is a general overview of what was changed):
First thing we wanted to improve in BootCamp was tackle with the Daily Voting for Continue reading